Just Launched: You can now import projects and releases from Google Code onto SourceForge
We are excited to release new functionality to enable a 1-click import from Google Code onto the Allura platform on SourceForge. You can import tickets, wikis, source, releases, and more with a few simple steps. Read More
From: Jonathan Branam <sspeare@ss...> - 2000-01-25 20:22:42
I know that this list is just getting started, but at least there is one
person listening to me I hope. At any rate, I'm currently in the
learning/developing process for a small scale 3d game engine. I am very
adamant on developing for as many platforms as possible which is why I'm
I used glut a small amount, but I wanted also to learn how each OS does
things differently. For a real game (which mine may or may not be deemed!)
glut isn't going to work. Also, its good on a job app to say you know more
platforms and portable development.
Currently I am developing in MacOS & Win98 simultaneously. I will develop
for Linux also but am having a little trouble finding all the appropriate
info. Also, I am setting up a 3rd computer to run Linux so that I can
cross-compile all 3 instantly.
I am offering my services mainly in the Mac department because it seems that
you already know Linux & Windows sufficiently well (probably better than I
do anyway). Also, I will work on a BeOS version as I am aiming for that OS
also even if it is still in its infancy.
I also hope to learn from this project so I'll be asking lots of questions.
Lastly, I am running Linux but haven't used CVS yet, so any simple
instructions or a link to some would be great.
From: A. Umbach <marvin@da...> - 2000-01-25 20:37:02
Jonathan Branam <sspeare@...> schrieb am 25 Jan 2000:
> I used glut a small amount, but I wanted also to learn how each OS does
> things differently. For a real game (which mine may or may not be deemed!)
> glut isn't going to work.
Well, glut can get you quite far. tux_aqfh, which could be a fully
fledged mario-type game if there where some more contributions (levels,
art, puzzles) uses glut.
glTron isn't that complex, but due to the fact that it almost only
relies on OpenGL/Glut, it was quickly ported to seven different
bzFlag, a popular open source multiplayer game looks like it could
be quite easily ported to use glut (there is no Macintosh port yet,
so that could be YOUR chance!).
About CVS: See http://cvsbook.red-bean.com/
Probably one of the smallest 3D-Games in the world
More than 35'000 Downloads of the latest version (0.53)