Hi guys -- I just updated to current trunk for the first time since last September, so lots of changes.

(At least) one change I've noted: To obtain continuous rendering, I used to be able to call glutPostRedisplay() from my display function. This no longer works. The glutPostRedisplay() function sets the GLUT_DISPLAY_WORK bit, but immediately after the return from the display function, that bit is cleared, erasing the effect of the glutPostRedisplay() call.

I just wanted to make sure this was the intended behavior. (Before I go rewrite my code to use a different mechanism...)

--
Paul Martz
Skew Matrix Software LLC