Hi,

On 26 June 2011 14:15, Matti Lehtonen <m-Matti-a.Lehtonen@iki.fi> wrote:


On 24 June 2011 05:27, Diederick C. Niehorster <dcnieho@gmail.com> wrote:

By the
way, is this something that only plays a role on embedded devices, or
also for desktops?

OpenGL ES 2 is mainly for embedded devices, but I can run OpenGL ES 2 applications on desktop with emulation (e.g.  Powervr). Debugging applications at desktop is much nicer :)

I believe that there isn't much use for simultaneously access different OpenGL APIs from the same application. I think that I could write for demonstration an application that creates threads [and windows] for each available OpenGL API to "show off" some freeglut geometry objects.

Thinking again, linking different opengl libraries to same application will be next to impossible.

Lehtonen, Matti
--
Life is complex. It has real and imaginary parts.