On 24 June 2011 05:27, Diederick C. Niehorster <email@example.com> wrote:By the
way, is this something that only plays a role on embedded devices, or
also for desktops?
OpenGL ES 2 is mainly for embedded devices, but I can run OpenGL ES 2 applications on desktop with emulation (e.g. Powervr). Debugging applications at desktop is much nicer :)
I believe that there isn't much use for simultaneously access different OpenGL APIs from the same application. I think that I could write for demonstration an application that creates threads [and windows] for each available OpenGL API to "show off" some freeglut geometry objects.