Thanks for all the advice on this. I haven't had time to try and answer all your questions as I'd have to educate myself quite a bit to start with. But I did try installing glut3-7 and using it instead of freeglut. That allows my application to work better. No unexpected crashes so far and able to use remotely with just a couple of (hopefully) minor bugs. freeglut was what I found on our server, so I went with it first.
- David

Richard Rauch <> wrote:
On Fri, Oct 15, 2004 at 04:00:11PM -0500, Steve Baker wrote:
> Isn't there some code somewhere in freeglut that attempts to resolve
> a problem with the window size with and without borders in Windows

I thought that that was for fullscreen windows. I think that was from
Chris. Looking at glutFullScreen() now, it seems to use
XTRanslateCoordinates(). Maybe it was in gamemode... It's been about
a year I think. (^&

> Does anyone remember anything about that?


If it has to do with fullscreen or gamemode, though, I wouldn't think
that this would be a likely problem, unless the arithmetic is simply

I assume that the application in question is closed source, but I'd
like to know more information about it. It would help to at least
know some things such as:

* Is it the only application that fails in this environment?
Or do other X apps fail? How about other freeglut apps?
What if he relinks with another GLUT?

* What library function is he calling when it fails?
A source debugger or printf() statements can locate this
pretty quickly. Is the library "current window" at that
time a top-level window or a subwindow?

"I probably don't know what I'm talking about."

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