#185 Make Freeglut MacOSX 10.7.5

open
nobody
critical (31)
6
2012-10-25
2012-10-25
Mike
No

There need to be some changes under OSX, like filed in other bug-reports. Those include #include <OpenGL/gl.h> .. etc. with #ifdef _APPLE_ this is easy manageable.
But referring to all header files I had errors about I now encounter the error as follows:
Undefined symbols for architecture x86_64:
"_XF86VidModeGetAllModeLines", referenced from:
_fghChangeDisplayMode in libglut_la-freeglut_gamemode.o

And one missing of this kind:

"_XISelectEvents", referenced from:
_fgRegisterDevices in libglut_la-freeglut_xinput.o

With various variables! Tried everything I found out there,.. but nothing worked for me. Please help!

Discussion

  • Mike
    Mike
    2012-10-25

    Compile Error Console Output

     
  • Mike
    Mike
    2012-10-25

    • priority: 5 --> 6
     
  • Hi Mike,

    Thanks for the report. Such problems are expected as we do not have an OSX developer or tester on our team, we're actually looking for one. In the meantime, FreeGLUT is not supported on OSX I'm afraid.

    Sorry and thanks,
    Dee