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FreeCNC / News: Recent posts

We're moving

Heya guys,

Got some great news - The FreeCNC project is moving :) Got our old website all cleaned up and setup at http://freecnc.org/.

See ya on the new site!

Posted by Thomas Johansson 2006-07-08

The sorta-kinda weekly status update (1)

I've just committed a large chunk of work on the refactoring process. It's still a bit messy, but its getting there.

For the programmers out there, I've been moving the headers into their proper directories and getting rid of the include dir. Then, I've gone through every single header file (sigh) and added appropiate forward declarations in favour of header inclusion. After that, I went through the cpp files to make sure they included the proper headers.... read more

Posted by Thomas Johansson 2006-06-19

We're baaaaaack

We've started slowly working on the code again.. Check the new SVN repo right here on SF (it's a mess right now, major refactoring going on).

Posted by Thomas Johansson 2006-06-08

Over for now....

As mentioned in the forum, both prencher and myself are no longer interested in actively developing and maintaining the FreeCNC codebase and have moved onto new projects (which may or may not be C&C related).

Posted by Euan MacGregor 2006-01-18

Website down, other stuff

A while ago the website went down, not exactly sure why.

I updated freecnc.sf.net to point to the SF page for now, and re-enabled news/forums here.

As you might have guessed, unfortunately the project has pretty much stopped development during the past half year or so. Hopefully the project will be reinvigorated sometime next year.

That's all for now.

Posted by Thomas Johansson 2005-12-19

Work continues

In case you haven't checked our website, we're still not dead:
There has been a recent bout of CVS activity that's seen a general cleanup of the directory structure and a number of areas of the code (including the VFS, Sound and unit selection).
We have also been tidying up the website and the SF project.
Stay tuned for more updates...

Euan.

Posted by Euan MacGregor 2004-12-16

We're not dead...

Well, just a little heads up: We're not dead.

The project is starting to come a bit alive again, just yesterday we reorganised a good bit of the tree, and we hooked in Lua for our future scripting purposes.

We've also recently added project files for MSVC 7.1, for those using this environment.

zx64 is currently working on implementing a new buildqueue system.

I'm currently working on tidying up misc bits and pieces, as well as pengine, our new renderer to be.

Posted by Thomas Johansson 2004-07-11

0.2.0 is released

After just over one year since the previous official release (0.1.0), 0.2.0 is out.

The codebase has undergone significant development over this last year: (combined release notes for 0.2.0 and both technical preview releases)

* New plugin based VFS, now supports tgz and mix files.
* Fog of war.
* Game messages are logged.
* Loading screen.
* More building rules: prerequisite and proximity checks.
* Map bookmarking.
* Selection storing.
* Several bugfixes.
* Flame thrower and chemical thrower units can fire.
* Walls can be attacked.
* AI (in early stages of development).
* Health bars work (and change colour).
* Units and structures have armour (affects the effectiveness of weapons).
* Units and structures can now force attack (replaces control-clicking to apply 25 points of damage).
* When you either complete or fail a mission you are told by EVA and a message appears at the top (amongst the other messages).
* You can attack with most units and structures (that you should be able to). Currently:
Rifle infantry, Rocket infantry, Commando (no C4 effect yet), Light, Medium, Mammoth and Stealth tanks, NOD Buggy, Humvee, NOD Bike, APC, Normal and Advanced Guard towers and NOD Turrets.
* Better VQA decoding.
* New file-handling code. This can handle external files transparently. (see below)
* External song lists. See songs.ini for more information. Because the file handling code can transparently load external files, you can use the music from "Tiberian Sun" or either "Red Alert" as long as you've extracted the AUDs into somewhere that is searched by freecnc
* Minimap
* -nosound command line option to disable sound... read more

Posted by Euan MacGregor 2002-08-02

Feature Freeze.

Hi Folks,

today FreeCNC has gone into the feature freeze stage, so 0.2.0 is not far away. Please download the latest CVS and file your bug reports. Thanks! A complete list (a very long one) will be posted tomorrow. Stay tuned for more updates!

Have Fun!

Jos

Posted by Jos Bol 2002-07-13

0.2.0-tp2 released.

New features from previous release (0.2.0-tp1)

* Stability.

* Flame thrower and chemical thrower units can fire.

* Walls can be attacked.

* AI (in early stages of development).

* Health bars work (and change colour).

* Units and structures have armour (affects the effectiveness of
weapons)

* Units and structures can now force attack (replaces control-clicking to
apply 25 points of damage).... read more

Posted by Euan MacGregor 2002-02-15

FreeCNC 0.2.0-tp1 released!

This is a very recent snapshot of CVS and has many cool features compared to the previous release:

* You can attack with most units and structures (that you should be able to).

* Better VQA decoding.

* New file-handling code. This can handle external files transparently. (see below)

* External song lists. See songs.ini for more information. Because the file handling code can transparently load external files, you can use the music from "Tiberian Sun" or either "Red Alert" as long as you've extracted the AUDs into somewhere that is searched by freecnc.... read more

Posted by Euan MacGregor 2001-10-06

FreeCNC 0.1.0 Release!

The long awaited next major release of FreeCNC is here. It is a complete rewrite of the previous release and contains a slew of changes. Please download it at: http://prdownloads.sourceforge.net/freecnc/freecnc-0.1.0.tar.gz

- Kareem

Posted by Kareem Dana 2001-07-29

0.0.3 Release Again

I think I fixed the download issues with 0.0.3 - You should be able to download it from our sourceforge page now just like our previous releases

Posted by Kareem Dana 2000-09-21

0.0.3 Release

I removed the 0.0.3 release from thedownload page because it gave troubles with downloading. You can still download it at:

http://freecnc.sourceforge.net/freecnc-0.0.3.tar.gz

for details check our homepage and the previous news item

Gandalf_t

Posted by Jos Bol 2000-09-08

Fault of SF

Something goes wrong at SF. the tarball doesn't get placed in the download dir, so it'll give a 404 error when you try to download it. Untill SF fixes the problem, the tarball is available here:
http://freecnc.sourceforge.net/freecnc-0.0.3.tar.gz

Posted by Jos Bol 2000-09-08

CVS Repository

We have a cvs repository that will house our cutting edge most current source tree. Developers please take note!

You can anonymously checkout the source via:
cvs -d:pserver:anonymous@cvs.freecnc.sourceforge.net:/cvsroot/FreeCNC login

cvs -d:pserver:anonymous@cvs.freecnc.sourceforge.net:/cvsroot/FreeCNC co FreeCNC

Posted by Kareem Dana 2000-08-07

Mailing List

Hi, I just setup the FreeCNC-Devel mailing list. It will be a way for developers of freecnc to communicate and non-developers to stay in the "loop", submit patches or ideas. Go to:

http://lists.sourceforge.net/mailman/listinfo/freecnc-devel

to subscribe.

- Kareem

Posted by Kareem Dana 2000-08-05

0.0.1 Release

Version 0.0.1 of FreeCNC has been released. It is mainly for developers but contains significant advancements over the initial release.

Posted by Kareem Dana 2000-07-29

Task manager

I have added som tasks to the task manager so you can keep up to date on what the freecnc developers are currently working on and what's next.

Posted by Tim Johansson 2000-07-18

Initial version

The initial pre-alpha version has been released. It has support for displaying and scrolling the map.

Posted by Tim Johansson 2000-07-17