Hi Felix, in 2 days I've two messages about this problerm with an Intel GM45 Chipset on Arch Linux 64Bit. Intel has not the best drivers for Linux. Please check the following posts on the Arch-Linux for your Arch-Linux installation:
If this not solve the problem, please answer to this post.
I checked the modules section and also adapted the grub settings to use i915.modeset but this did not improve anything. Since other OpenGL games seem to run fine (e.g. ioquake3), I don't have a clue why foobillardplus shows this issue. Running the game from command line I get the following output when starting up the game:
Anisotropic Filter 1.
Maybe this can give a hint.
I've searched and searched, but can't find a mistake inside the source-code. Before I open a bug for this chipset. All the linuxer with foobillard++ problems on GM45 Chipsets (Arch-Linux) uses the mesa-lib 7.11. The mesa team says, that this is a development release…….
Is it possible to test the program with a mesa-lib prior 7.11 (e.g. Mesa 7.10.3)?
Using kernel option i915.powersave=0 did also not work.
to test the program for this Intel-Chipset I have to use a system with an Intel GM45. Now, I've only systems with GM55 and GM945 and Chipsets with an 3150 Media-Accelerator from Intel. No system with an GM45.
I'm searching for it…….. Please wait
if I may help you somehow, just let me know.
I'm very unhappy. But I can't find/get a system with an Intel GM45. I want to solve the GM45 issues, but I need a system with this chipset to do the work. Foobillard++ is Open Source and I earn no money or something similar with it and so I don't want to buy a new system only to solve problems for this chipset.
Please be patient. If I can get a system with an GM45 I will do the work.
Also nvidia 9600GS has graphics corruption. The balls are not well rendered.
What for an Operating system?
Hit ESC/Reflections/Rendering and there default or spheremap. Solve this the problem?
Holger, I was having the same problem, what you said solved it.
The image in post 5 is likely caused by using the "free" graphics driver for whatever card is in use. I had that for a couple of NVidia cards when using the "nouveau" driver (with Mageia 2). When I switched to the "nvidia" driver the table was rendered correctly. May be worth trying if you see an image like that and have the option of a commercial driver available for use for your card
I had dodgy ball rendering similar to that pictured in post 11. I am running the nvidia proprietry driver. Thankfully, changing Reflections/Rendering as described solved my problem.
I say thankfully, but I've spent far too many hours playing the original foobillard than I'd care to admit when I really should've been doing far more productive things!!
It's a fab game.. my thanx to the developer!!
..also.. that music proper freaked my out when I first fired up the game!!
I was like "where the hell's that freaky whispering coming from??"
Thought my computer was haunted!!