From: jean p. <jea...@wa...> - 2013-10-30 18:16:40
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> Message du 30/10/13 19:09 > De : "Eric van den Berg" > A : fli...@li... > Copie à : > Objet : Re: [Flightgear-devel] about /velocities/mach, yasim& jsbsim match was: about velocities/u, v and wbody-fps, bug #202 > > Hi Jano, > > I just fully realised what you have done to fix the "airspeed" bug: > instead of fixing the problem in the pitot system where the root problem > lies, you changed the definition of the general Mach property. Just > because the pitot system by chance uses that property to calculate the > impact pressure. > > As an alternative I would suggest the following until I come up with a > real solution. > 1) Source /velocities/mach again from /fdm/jsbsim/velocities/mach for jsbsim > 2) Make a change in yasim to source it from the total relative wind speed > 3) Make an additional /velocities/machU property (from > /fdm/jsbsim/velocities/machU and the original Yasim "v[0]" parameter > 4) change /systems/pitot to take /velocities/machU instead of Mach. > Has the same effect as now, but is much cleaner. 4) I will then revert > when a real solution is in place. > > Furthermore I had a close look at the airspeed indicator and all the > "safe guards" are in place, so we are safe there. > > Also for reference I made a small spreadsheet with the meaning of some > of the airspeed properties and their sources in JSBsim. See attachment. > > Cheers, > > Eric > > that is my plan, and the yasim part is already done, i let it like that for now to have working airspeed, and will do the other change once i'm sure alpha and beta (called side-slip) are sane. you can have a look in a recently started wiki page, wich will list the fdm props, and th |