From: Vivian M. <viv...@li...> - 2013-02-03 00:22:19
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Stuart > > On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: > > I've just pushed the first version of the model shader for Atmospheric > > Light Scattering. It should do random buildings with reflections and > > all aircraft using the model-combined.eff without normal mapping. The > > shader still has some quirks, but they're hard to spot if you don't > > look for them ;-) > > Thanks Thorsten, and Emillian. > > So, does this mean we're getting now at the point at which the Atmospheric > Light Scattering is a complete replacement for the existing default rendering > scheme (with the exception of the farmland shader)? > > If so, we should definitely remove the "experimental" label from the > rendering dialog, and possibly change this to the default renderer and have a > discussion about whether to retire the previous scheme. Early in the release > cycle would seem to be a good point to do this. > I've only tested Atmospheric Light Scattering for about 10 mins - and so far I've discovered that the Cat III scenario looks decidedly odd with a clear circle around my aircraft on the ground and black skies. So the instant answer must be NO. Vivian |