From: Curtis O. <cur...@gm...> - 2012-03-13 17:56:21
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Just to be clear -- I understand where you are coming from now. But this is an issue of choosing which data sets to include in a world build, and not so much of an algorithm/code issue. Regards, Curt. On Mar 13, 2012 10:50 AM, "Martin Spott" <Mar...@mg...> wrote: > Curtis Olson wrote: > > > I'm not sure why not having a landmass is a neat side effect? That was > > simply a catchall for covering areas not covered by other data -- I could > > only see that causing problems if the input is not topologically > consistent. > > .... indeed, which is the case with stock VMap0. > > Regarding the neat side effect: When you aim at replacing the rather > coarse VMap0 by detailed custom land cover in coastal regions, then you > have to do *something* about the landmass. As long as you rely on > having a landmass, adjusting this to the new, detailed land cover is a > requirement, because otherwise you'll loose the accuracy of your new, > shiny coastline. > > Imagine how long it took me to manually remove the remains of VMap0 > after inserting John's custom land cover just at this rather small > place here: > > > http://mapserver.flightgear.org/map/?lon=-71.41411&lat=41.57204&zoom=11&layers=B0000000FFFFFFFFTFFFFFFF > > .... and then think about how long it would take to adjust the > landmass accordingly. Therefore I preferred to fill the voids in VMap0 > just one single time and to deal with topologically clean data only > from this moment. > > Cheers, > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its friends are ! > -------------------------------------------------------------------------- > > > ------------------------------------------------------------------------------ > Keep Your Developer Skills Current with LearnDevNow! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-d2d > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |