From: Erik H. <er...@eh...> - 2011-11-20 17:04:15
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On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote: > Am 20.11.2011 15:40, schrieb Erik Hofman: > > I've been working on implementing an FGFX class for AIModels and am > > pretty much done (I think) except for one final step; > > That literally sounds like a great new feature :). > > Oh, since we've already been discussing various performance issues > today: would it make sense to add an "AI sound" property switch (and a > switch in the main sound dialog), so this is optional? > > Not sure what kind of performance impact you expect, but we have > airports with loads of AI traffic (hundreds of aircraft) - so maybe this > could cause issues, once sound effects are added to the AI aircraft XMLs... No problem, but there is already a limit on the number of sources that are available through OpenAL. But I agree this is something that needs to be looked after one way or another (setting a distance limit is another option). Erik |