On Sunday 30 March 2008 14:07, Tobias Ramforth wrote:
> I am currently creating high quality textures for the Concorde
> (but several of the textures should be usable for other
> airplanes, as well). I hope the creator of this model does not
> I am creating SVGs for liveries and other paintings, texts, signs
> in general...
> Well, why am I telling you that? Because I am planning on
> publishing all of this work under GPL as soon as I have finished
> it (which will take some time as there is a lot to do...).
> As a sneak preview you can download a "before -> after" example
> I would appreciate your comments on it!
ATM, because objects are limited a single bitmap, texturing is a
compromise between bitmap sizes and resolution but there seems to
be some scope within OSG that might enable multiple textures to be
applied to each object.
If/when this feature is implemented it'll get around this issue by,
for example, making it possible to apply a combination of low res
bitmaps, to colour large areas of an object, and high res bitmaps,
to apply lettering, logos etc. to the same object.
Don't hold your breath though, because not only do the folks working
on this stuff already have their work cut out completing the
transition from plib to OSG but also because there are few, if any,
modelling programs out there that will allow multiple textures to
be applied to an object and saved in .osg format.
> but also because there are few, if any,
> modelling programs out there that will allow multiple textures to be
> applied to an object and saved in .osg format.
Yup that the case with AC3D wich handles only one single texture file
for a defined object. But anyway, I'm sure there are plenty of workarounds.