From: Josh B. <jba...@at...> - 2006-06-03 23:07:46
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AJ MacLeod wrote: > I posted a preview of animations (landing gear retraction) at avsim forum. > " > I think I got the blender inverse kinematics right now, but I am wondering if > this is of any use since blender uses "bones" as a replacement for > transforms in the animations (actually bones are pseudo objects redefining > the axes of its childs in the hierarchy). Take a look at this: http://jrbabcock.home.comcast.net/flightgear/gear-tutorial/gear-tutorial.html Josh |