On Wed, Jun 27, 2012 at 11:37 AM, Renk Thorsten <firstname.lastname@example.org> wrote:
> Is there a way we can have all three possibilities (default, skydomeAtmospheric light scattering should not be thought as different from skydome shader - it is the terrain/model/whatnot shader combination consistent with the skydome shader (and having the skydome shader not creating mismatches with terrain was the original motivation for developing the atmospheric scattering framework).
> shader, Thorstens atmospheric light scattering) selectable?
The 2.6 scheme to have a skydome not matching terrain did not only have issues at high altitudes, it also could not handle poor visibility or sunrise/sunset lighting in any reasonable way. Not allowing to switch a skydome inconsistent with the rest of the scene on is not a regression, it is a bugfix in my opinion :-)