For the record , the last development version is
OpenSceneGraph-3.1.5, released on 12th March 2013
at
http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases


and the last stable is
Stable Release 3.0.1,
at
http://trac.openscenegraph.org/projects/osg//wiki/Downloads

We will get trouble with any other svn version.

Ahmad



On 30 June 2013 18:28, Hyde Yamakawa <hyde@hyde-tech.com> wrote:
This has been risen by simgear change of  "Ensure compatibility with OSG 3.1.8." on 6/26.
d0b77639c2f401c531e0cddd8931eb1e8ef8035f

If this changes are rollbacked, issue will gone.

Hyde


(2013年06月30日 12:19), grtuxhangar team wrote:
Yes i do use rembrandt-enabled.
Just tried out without rembrandt  , i get a  transparent runway area ( we can see the scenery under ), and  the model shader effects  remains dark then wrong :(

yes, with generic to minimum the runway is restored, however,  the model shader effects is lost


Ahmad


On 30 June 2013 17:32, Renk Thorsten <thorsten.i.renk@jyu.fi> wrote:
> I am seeing the same(NVidia GT450, Windows 7) . All runways are black.
>
> If I set shader options –> generic to minimum the runway is restored.
>
> It happened within the last few days.

I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux version which were showing a checkerboard pattern. This hasn't shown on my 5 weeks old Windows version. I've also seen that the higher level runway shader is affected, whereas the minimum shader works correctly.

I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I am seeing this under ALS (which is a rather different shader code which isn't even doing the same things). Alan - which rendering framework are you using? It bugged me that the problem crept in without me doing anything on the shader code, so I suspect it's not a shader problem, but something that creates problems for the shaders.

* Thorsten
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