John,

 

Yes, there were some changes. I’ll try to help out soon, but am limited on time at the moment. You might search the JSBSim mailing list for the “tank priority” terms.

 

Briefly, as I recall, there is now a “priority” element, with priority “1” being the highest. I forget if “0” means anything. Any tank with the same priority provides fuel until all tanks of the same priority are empty. Then, the next priority tanks are used (1, then 2, then …).

 

The “new” tank system was introduced by one of our developers who is also an airline pilot. Unfortunately, I don’t think that the features is widely used, yet – at least in models in the JSBSim repository. I’m using it in one vehicle model now, but can’t share that.

 

I hope this helps. You might try cross-posting to the JSBSim developer list, too. Let me know if you need more help.

 

Jon

 

 

From: castle.64@comcast.net [mailto:castle.64@comcast.net]
Sent: Monday, October 22, 2012 10:41 AM
To: FlightGear developers discussions
Subject: [Flightgear-devel] Fg Fuel System Changes

 

HI,

Had been running with fg-2.4 for some time and finally getting around to upgrading to 2.8.  Seems there where some changes to the fuel and tanking system in JSBSiim starting with 2.6.  It "breaks" the mods made to the code to support the 737/747 full scale cockpits tanking models in 2.4 and prior.

In large aircraft such as the 7x7 types the fuel is NOT drawn equally from all tanks.  Rather, in terms of graph theory, you should think of the tanking system as a fully connected graph for the tanks, engines, and crossfeed valves. Such that any feed tank can feed any engine or all engines can draw from one feed tank.  The case where all tanks feed to a manifold that supplies all engines is just one special case.

At any rate, is there a writeup on the changes? Or might the author find some time to describe what was changed?

Having trouble understanding how to the "FuelExpended" variable to a specific tank and how to pass the tank contents onto the flightgear side.
Here is how it works in my 2.4:

this was the mod to the FGEngine::ConsumeFuel(void) in 2.4

   if ( Active_Tank >= 0 ) {
             Tank = Propulsion->GetTank(Active_Tank);
            if (Tank->GetType() == FGTank::ttFUEL) {
       //Fshortage += Tank->Drain(CalcFuelNeed()/TanksWithFuel);  // SEE NOTE ABOVE
                Fshortage += Tank->Drain(CalcFuelNeed() );
        }
      } else Starved = true;

where "Active_Tank" was a value passed from the cockpit fuel control panel (via network controls) to fg and the fg/jsbsim interface in jsbsim.cpp.

and this was the code to transfer fuel in the 737 model to the center feed tank

  // Remove equal amount of fuel from each feed tank. 
//  FuelNeeded = FuelToBurn/TanksWithFuel;
//  for (i=0; i<FeedList.size(); i++) {
//    Tank = Propulsion->GetTank(FeedList[i]);
//    Tank->Drain(FuelNeeded);
//  }

    Tank_0 = Propulsion->GetTank(0);
    double center_fuel = Tank_0->GetContents();
    if ( center_fuel < 6000.0 ) transfer = true;
        else if ( center_fuel > 9000.0 ) transfer = false;
    if ( transfer ) {
        Tank_1 = Propulsion->GetTank(1);
        if ( Tank_1->GetContents() > 100.0 ) {
            Tank_0->Fill( 0.040 );
            Tank_1->Drain( 0.040 );
            }
        Tank_2 = Propulsion->GetTank(2);
        if ( Tank_2->GetContents() > 100.0 ) {
            Tank_0->Fill( 0.0401 );
            Tank_2->Drain( 0.0401 );
            }
        }

So setting Active_Tank=0 has both engines drawing from the center tank and when it drops below 6000# the fuel transfer system fills until it reaches 9000# or the pilot can select, via the fuel control panel, to feed each engine directly or crossfeed as desired.  Setting Active_Tank=-1 starves the engine.

The 747 is much more complex and, in the interest of brevity, is not discussed.

The entire function "ConsumeFuel" is removed and having some difficulty undestanding how "FuelExpended" is interfaced to draw down the tanks.

Any help would be apprecuated.

John