Hi, Your fix for ID: 2934646 did improve the quality of the renders (5400 x 5400), but didn't totally solve the problem. From my previous bug, it sounds like you are saying there are limitations and there need to be realistic expectations for the output quality. I agree 100%! :) However, these problems still persist and are visible in my images (scaled to fit the screen, or seen at actual size.) Granted, the actual size output does diminish the effect of the seams somewhat - but they are still very visible, without having to hunt for them.
I'm not sure how you can quantify a reasonable viewing distance for on-screen display. (?) I do understand that you are trying to set expectations. :)
Please have a look at the screenshot I've included. This is a cut of one of my images - scaled to fit the screen. There are big solid areas in the render, where the tile seams make it appear that the image was segmented incorrectly. Not saying that this is what's happened, it's just how I'm describing the output I'm viewing. It's hard giving good examples, given the attachment limitations of sourceforge. My previous example was not great, but I didn't have time to come up with something better.
Thanks for your time & effort... much appreciated!!