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#116 Heroes.xml custom modifier, starting level, soulbound artifacts.

Next_Release
open
nobody
5
2013-03-21
2013-03-21
Steven Aus
No

I love the heroes.xml customisation options! Could you add cost modifier, starting level and soulbound artifacts to the categories? Cost modifier is a gold value which can be positive or negative, which gets added to base hero cost and per level modifier, but only applies for a particular hero. Soulbound artifacts are separate to regular artifacts category. Soulbound artifacts are fixed to the slot they start in, and are not lost when that hero loses a battle, and can't be moved or transferred to another hero.

Would you be able to add these three categories?

Best regards!
Steven.

Discussion

  • Steven Aus
    Steven Aus
    2013-03-21

    Note, the hero cost modifier only gets applied once. So it's base hero cost + per level cost for each level above 1, plus the individual hero cost modifier, which if negative actually reduces hero cost (but total cost can't be lower than 0 otherwise it is 0).

    Also, on the topic of hero IDs - which hero does each hero ID correspond to? It is important to know which ID corresponds to which standard or expansion H2 hero so that I customise the right one. =)

     
    Last edit: Steven Aus 2013-03-21