#514 GL_LoadTexture crash on many loaded maps

2.2
closed-fixed
dimmman
Renderer (50)
5
2011-09-28
2011-03-02
JohnNy_cz
No

Happens in 2.1 beta, when you load lots of different maps (/map dm1 /map dm2 ..........) after some time you will get crash with error:

GL_LoadTexture: numgltextures == MAX_GLTEXTURES

Discussion

  • dimmman
    dimmman
    2011-06-17

    I'm trying to reproduce in Linux 64bit but I can't. I have loaded all dm1-dm6 plus all episode maps after eachother, and then repeated loading dm1-6 and other maps but no success in making it fail.

    2.2 alpha build 3353 (Built May 2nd)

     
  • JohnNy_cz
    JohnNy_cz
    2011-09-28

    • assigned_to: qqshka --> dimmman
    • status: open --> closed-fixed