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#101 Autonotes in flx and setting

closed-accepted
nobody
None
5
2012-11-14
2012-10-01
No

this allows loading of autonotes in the game flx and toggling it in the misc menu.
Mostly WIP

Problems so far:
doesn't load files set in the cfg
only toggles on restarting Exult :(

Discussion

  • Dominik Reichardt

    new diff:

    Now loads files set in the cfg. But expects a value of (default) for loading the flx autonotes. Couldn't find a way to have the cfg setting optional only.
    Not sure of where to place the gamewin.cc changes for that.

    Still only toggles on restarting Exult.

     
  • Dominik Reichardt

    New patch. same problems.

    In this patch I added only that the notes show the coordinates of where the note was made if cheating is enabled.

     
  • Dominik Reichardt

    hmm, just noticed, maybe to preserve space in the savegames only record the gflag # and not write the text to the notebook.xml file

     
  • Dominik Reichardt

    We came to the conclusion that maybe we should *always* record the flags but only toggle whether to show them in the notebook.

     
  • Dominik Reichardt

     
  • Dominik Reichardt

    new patch, allow_autonotes is now a bool of gamewin.h and I got it working so it toggles in game.

    I didn't get it to only display autnotes when autonotes are enabled.

     
  • Dominik Reichardt

     
  • Dominik Reichardt

    • status: open --> closed-accepted