From: Ryan N. <tri...@me...> - 2001-09-28 17:24:34
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At 10:11 28/09/2001 -0700, you wrote: >Just to point out a design change: > >The Usecode_internal::last_created field used to be a Game_object * that was >set or cleared in various Usecode intrinsics. Someone - can't remember who - >suggested that this should be a stack. It seems like it didn't matter all >the way through Black Gate, and even through most of Serpent Isle, until one >gets to the Wall of Lights scene. There, a jawbone is created, and, before >it's placed anywhere, several teeth are created and 'popped' into it. >Turning last_created into a stack of Game_object's seems to make this work >correctly. wjp and myself have had discussions about this |