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#1883 BG: casting recall breaks Test of Courage somewhat

Regression
open
nobody
None
5
2014-12-17
2014-07-21
No

When you cast recall on any of the Virtue Stones (belt bag) and then teleport back to the isle of fire (either cheat or cast recall on the white stone), the first room of the test of courage (blue moongate to the upper right) is broken. The mage who should summon the liche, and the skeletons are gone.

Instead of going through the recall spells you can just cheat teleport away and back with the same result.

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Discussion

  • Dominik Reichardt

    Another trigger savegame. Started a new game and did the following:
    - cheat-teleported to Britain Museum and got two virtue stones
    - cheat-teleported to Castle Britain and got the spell book
    - marked the yellow virute stone in the castle yard (Archwizard mode)
    - cheat-teleported to the flying carpet
    - flew to the east to the isle of fire
    - flew around the test of courage begin (south-east tip with the tower)
    - landed outside the castle
    - stepped in and marked the white stone (Archwizard mode)
    - saved this savegame

    (now stepped through the test of courage moongate and made sure the mage is still there and reloaded)

    To trigger now:
    - cast recall on yellow stone
    - instantly cast recall on white stone
    - walk to the test of courage moongate and step through
    - walk south

    the mage should be gone now.

    It seems the flying there or flying around the test starting point is crucial. Just by cheat-teleporting to the isle of fire didn't trigger the bug.

     

    Last edit: Dominik Reichardt 2014-07-22
  • Dominik Reichardt

    The whole summoning of the liche is kind of problematic as the mage will attack you first if you are moving too fast up to him and thus he will forget to summon the liche...