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#1835 NPC alignments - "good" npcs attack

closed-fixed
nobody
Other (429)
5
2013-03-02
2013-02-12
Dan
No

While testing some stuff in SI with npc alignments, i noticed something strange. WHen you have npcs nearby who are "good" aligned, and other npcs who are "Evil" aligned attacking you in groups, the "good" npcs turn on you when an "evil" npc yells "Get by me!"/Cover me!" etc. The party will slaughter both the evil npcs and the good npcs who appear to be trying to help the evil ones.

Discussion

  • I think I fixed the problem in revision 7372. Can you please test and see if this still happens? (whenever the snapshot updates today)

     
  • Dan
    Dan
    2013-03-02

    • status: open --> open-fixed
     
  • Dan
    Dan
    2013-03-02

    Fixed! I tested this out and it now works properly, thanks!

     
  • Thanks

     
    • status: open-fixed --> closed-fixed