Embedded Systems 3D Game SDK Version 0.1.1 released

Embedded Systems 3D Game SDK

Current Version: 0.1.1
Current Authors: Norbert Nopper (norbert@nopper.tv)

Features in Version 0.1.1:
- Quaternions are used for rotations and interpolation
- Can be switched on/off during runtime

Features in Version 0.1:
- 3D model loader and management
- Supported Formats: MS3D (Milkshape 3D)
- Caching of 3D models. One 3D model is used for several instances
- Texture loader and management
- Supported Formats: BMP (Uncompressed 8 and 24 bit)
TGA (Uncompressed 8, 24 and 32 bit)
- Caching of textures
- Simple animation controller
- Skeletal animation
- Defining animation sequences
- Pause function
- Animation setting per frame or elapsed time
- Switching between animations
- Machine independent game loop framework
- Supported processors: Little endian
- Use of only ANSI C libraries and the OpenGL|ES library
- Supported OpenGL|ES: 1.x Common Profile

Posted by Norbert Nopper 2006-05-24