RE: Welcome to Open Discussion

  • vishal vasava
    vishal vasava

    Hi Norbert,

    Could you please write what all OpenGL ES/ OpenGL Versions are involved for Windows, WinCE, Symbian, OpenKode platforms?

    Also, if you can mention how to get started with each of the platform projects.

    Humble suggestion...
    Happy coding ...


    • Norbert Nopper
      Norbert Nopper

      Hello Vishal,

      here the list of OpenGL ES implementations used in the SDK:

      - OpenGL ES 1.0 and OpenGL ES 1.1 PowerVR SDK
      - Rasteroid 3.1 (not available anymore)

      Windows CE
      - OpenGL ES 1.1 Open Source implementation - the Vincent Rendering Library

      - Nokia OpenGL ES 1.1 Plug-in for S60 3rd Edition SDK for Symbian OS, for C++

      - OpenKODE 1.0 implementation from Acrodea

      The code in the ES3D folder is almost platform independent. Here and there are some #ifdefs. Compile it as a library
      for each platform.
      The code in the Mains folder contains the necessary code for each platform. Copy one of the main files for each platform
      to the SampleXX directories. Build them as an application and do not forget to link against the above libraries.

      Regards Norbert