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<?xml version="1.0" encoding="UTF-8"?>
<!-- You may freely edit this file. See commented blocks below for -->
<!-- some examples of how to customize the build. -->
<!-- (If you delete it and reopen the project it will be recreated.) -->
<!-- By default, only the Clean and Build commands use this build script. -->
<!-- Commands such as Run, Debug, and Test only use this build script if -->
<!-- the Compile on Save feature is turned off for the project. -->
<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
<!-- in the project's Project Properties dialog box.-->
<project name="env3d_jme3" default="default" basedir=".">
<description>Builds, tests, and runs the project env3d_jme3.</description>
<import file="nbproject/build-impl.xml"/>
<property name="support.dir" value="${dist.dir}/../support"/>
<property name="libs.dir" value="${dist.dir}/../libs"/>
<target name="-post-jar">
<echo>Using JAVA_HOME: ${java.home}</echo>
<copy file="${dist.dir}/env3d_jme3.jar" tofile="${dist.dir}/env3d_template/extensions/env3d_jme3.jar" overwrite="true" />
<copy file="${dist.dir}/env3d_jme3.jar" tofile="${dist.dir}/env3d_template/+libs/env3d_jme3.jar" overwrite="true" />
<copy todir="${dist.dir}/env3d_template/extensions/lib">
<fileset dir="${dist.dir}/lib" />
</copy>
<copy todir="${dist.dir}/env3d_template/+libs" >
<fileset dir="${dist.dir}/lib">
<!-- No need to put these jars in the +libs directory, only used in extension -->
<exclude name="commons-io-2.1.jar"/>
<exclude name="ant.jar"/>
<exclude name="ant-launcher.jar"/>
<exclude name="appbundler-1.0.jar"/>
</fileset>
</copy>
<!-- Extract native libraries -->
<unzip src="${dist.dir}/env3d_template/+libs/jME3-lwjgl-natives.jar" dest="${dist.dir}/env3d_template/natives">
<patternset>
<exclude name="META-INF/**"/>
<exclude name="__MACOSX/**"/>
</patternset>
</unzip>
<copy todir="${dist.dir}/env3d_template/" includeemptydirs="false" flatten="true">
<fileset dir="${dist.dir}/env3d_template/natives">
<include name="**"/>
</fileset>
</copy>
<delete dir="${dist.dir}/env3d_template/natives" />
<!-- <delete dir="${dist.dir}/env3d_template/textures" />-->
<mkdir dir="${dist.dir}/env3d_template/textures" />
<copy todir="${dist.dir}/env3d_template/textures">
<fileset dir="${support.dir}/textures" >
<!-- <include name="**/*.gif" />-->
<!-- <include name="**/*.jpg" />-->
<include name="**/*.png" />
<include name="**/*.txt" />
</fileset>
</copy>
<!-- Include some default models -->
<!-- <delete dir="${dist.dir}/env3d_template/models"/>-->
<mkdir dir="${dist.dir}/env3d_template/models" />
<copy todir="${dist.dir}/env3d_template/models">
<fileset dir="${support.dir}/models" >
<include name = "**"/>
<exclude name = "**/*.gif"/>
<exclude name = "**/*.jpg"/>
</fileset>
</copy>
<mkdir dir="${dist.dir}/env3d_template/sounds" />
<!-- Create directory for additional libs needed -->
<mkdir dir="${dist.dir}/env3d_template/extras" />
<copy todir="${dist.dir}/env3d_template/extras/">
<!-- take the file directly from the jME source -->
<fileset file="/Users/jmadar/Documents/jME3/engine/dist/opt/android/jME3-android.jar"/>
<fileset dir="${support.dir}/libs">
<include name = "launch4j/**"/>
<include name = "macapp/**" />
<include name = "admob/**" />
</fileset>
</copy>
<chmod perm="555">
<fileset dir="${dist.dir}/env3d_template/extras/launch4j/bin"/>
</chmod>
<copy todir="${dist.dir}/env3d_template/">
<!-- Include the env3dkey file for signing -->
<fileset file="${support.dir}/env3dkey"/>
<!-- build.xml file is for netbeans project -->
<fileset file="${support.dir}/build.xml"/>
</copy>
<!-- Create directories for NetBeans project -->
<mkdir dir="${dist.dir}/env3d_template/src" />
<!-- <copy todir="${dist.dir}/env3d_template/src">
<fileset file="${support.dir}/examples/netbeans/Game.java"/>
</copy>-->
<mkdir dir="${dist.dir}/env3d_template/nbproject" />
<copy todir="${dist.dir}/env3d_template/nbproject">
<fileset dir="${support.dir}/_nbproject"/>
</copy>
<!-- Include some examples -->
<mkdir dir="${dist.dir}/env3d_template/examples" />
<copy todir="${dist.dir}/env3d_template/examples">
<fileset dir="${support.dir}/examples" >
<include name="**" />
</fileset>
</copy>
<!-- <copy todir="${dist.dir}/env3d_template">
<fileset dir="${src.dir}/test/android/worldofzuul">
<include name="**"/>
</fileset>
</copy>-->
<!-- Make this a BlueJ project -->
<touch file="${dist.dir}/env3d_template/package.bluej" />
<touch file="${dist.dir}/env3d_template/bluej.pkg" />
<!-- Clean up -->
<delete file="${dist.dir}/README.TXT" />
<delete dir="${dist.dir}/lib" />
<!-- Temporarily remove jython.jar -->
<delete>
<fileset dir="${dist.dir}" includes="**/jython.jar"/>
</delete>
<!-- Some additional tasks to complete the package -->
<!-- <antcall target="makeAppletDir"/>
<antcall target="packageAssets"/>
<antcall target="createZip"/>-->
</target>
<target name="makeAppletDir">
<!-- sign env3d_jme3.jar file to prepare for the applet dir -->
<copy todir="${libs.dir}">
<fileset dir="${dist.dir}">
<include name="env3d_jme3.jar" />
</fileset>
</copy>
<exec executable="bash" dir="${libs.dir}">
<arg value="resign.sh" />
<arg value="env3d_jme3.jar" />
</exec>
<!-- Create the applet direcotry -->
<mkdir dir="${dist.dir}/env3d_template/applet" />
<copy todir="${dist.dir}/env3d_template/applet">
<fileset dir="${libs.dir}" >
<include name="*.lzma" />
<include name="lwjgl_util_applet.jar" />
<include name="lzma.jar" />
</fileset>
<fileset dir="${support.dir}">
<include name="appletloader.html" />
</fileset>
</copy>
<copy todir="${dist.dir}/env3d_template">
<fileset dir="${support.dir}">
<include name="env3dkey" />
</fileset>
</copy>
</target>
<target name="createZip" depends="clean-dist, jar, makeAppletDir, packageAssets">
<!-- Create distribution zip file -->
<delete file="${dist.dir}/env3d_template.zip"/>
<zip destfile="${dist.dir}/env3d_template.zip"
basedir="${dist.dir}"
includes="env3d_template/**" excludes="**/jython.jar">
</zip>
<!-- Create the Env3DTemplateProject for netbeans plugin -->
<zip destfile="../netbeans/Env3DModule/src/org/env3d/nbproject/Env3DTemplateProject.zip"
basedir="${dist.dir}/env3d_template"
includes="**" excludes="**/jython.jar">
</zip>
</target>
<target name="clean-dist" depends="init">
<delete dir="${dist.dir}"/>
</target>
<target name="packageAssets">
<!-- copy the character animation pack -->
<copy todir="${dist.dir}/env3d_template">
<fileset dir="../models/">
<include name="env3d_characterpack.jar.lzma" />
</fileset>
</copy>
</target>
<!--
There exist several targets which are by default empty and which can be
used for execution of your tasks. These targets are usually executed
before and after some main targets. They are:
-pre-init: called before initialization of project properties
-post-init: called after initialization of project properties
-pre-compile: called before javac compilation
-post-compile: called after javac compilation
-pre-compile-single: called before javac compilation of single file
-post-compile-single: called after javac compilation of single file
-pre-compile-test: called before javac compilation of JUnit tests
-post-compile-test: called after javac compilation of JUnit tests
-pre-compile-test-single: called before javac compilation of single JUnit test
-post-compile-test-single: called after javac compilation of single JUunit test
-pre-jar: called before JAR building
-post-jar: called after JAR building
-post-clean: called after cleaning build products
(Targets beginning with '-' are not intended to be called on their own.)
Example of inserting an obfuscator after compilation could look like this:
<target name="-post-compile">
<obfuscate>
<fileset dir="${build.classes.dir}"/>
</obfuscate>
</target>
For list of available properties check the imported
nbproject/build-impl.xml file.
Another way to customize the build is by overriding existing main targets.
The targets of interest are:
-init-macrodef-javac: defines macro for javac compilation
-init-macrodef-junit: defines macro for junit execution
-init-macrodef-debug: defines macro for class debugging
-init-macrodef-java: defines macro for class execution
-do-jar-with-manifest: JAR building (if you are using a manifest)
-do-jar-without-manifest: JAR building (if you are not using a manifest)
run: execution of project
-javadoc-build: Javadoc generation
test-report: JUnit report generation
An example of overriding the target for project execution could look like this:
<target name="run" depends="env3d_jme3-impl.jar">
<exec dir="bin" executable="launcher.exe">
<arg file="${dist.jar}"/>
</exec>
</target>
Notice that the overridden target depends on the jar target and not only on
the compile target as the regular run target does. Again, for a list of available
properties which you can use, check the target you are overriding in the
nbproject/build-impl.xml file.
-->
</project>