From: Carsten H. (T. R. <ra...@ra...> - 2014-07-30 05:54:49
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On Tue, 29 Jul 2014 21:11:48 -0700 Marc MERLIN <mar...@me...> said: > On Tue, Jul 29, 2014 at 04:43:50PM +0900, Carsten Haitzler wrote: > > > If I'm not getting it, and just wishful thinking, tell me and I'll go > > > away :) > > > > there is a framerate slider - u can slide that down. advanced -> performance > > Sorry, which menu is that in? > I went to Composite settings, and can't find it there. advanced -> performance. not in comp settings. it's just global fps rate for the ecore animator - it covers everything that animates in e. note - i fixed our vsync support so as of efl 1.11 setting this fps rate will have no effect - it'll go off your screen refresh directly - whatever it happens to be. > However I found that composite/rendering was set to Software somehow, so > I just switched it to Opengl. well well.. THAT would explain your cpu usage! > On Tue, Jul 29, 2014 at 11:40:40AM +0200, Cedric BAIL wrote: > > I have been thinking for some time that we should have a flat no > > effect theme, that we could use for this kind of use case. If we had a > > new kind of action, we could trigger theme change on a few scenario > > (battery unplug/plug or battery low/charging) and achieve what I think > > you are looking for. > > That would indeed be a great option for low end hardware, and battery > debugging. it actually would make fairly little difference. trust me on this. it'd mostly be a stylistic thing rather than actual real difference in performance. we spend the largest chunk of our time walking objects in evas_render for the cpu used on evas's side, and this is part of what i was saying - needs a rewrite after 10 years of growing. we can't help the cpu used by the driver or driver perf. it affects software rendering more - but given how the theme is done, it'd be very little. with gl it's basically moot. > > Did you try reducing the frame rate already ? Also there is noway to > > delay when select wake up without having some kind of more active > > loop. > > Where is that? as above. > > Also on my older i7, switching to CPU rendering was giving me a 10% > > battery increase. Did you try that ? > > Actually I was on software and just switched to hardware. > > Good news is that I'm now showing much better numbers: > 700 mW 12.4 ms/s 61.1 Process /usr/bin/enlightenment > > <1W and 61 wakeups is definitely better. wakeups are really a result of framerate and input mostly. the sw rendering in evas uses a thread, and this causes the child thread to rendering, when done wake up the main thread to finalize (push to screen), then sleep again. this appears as more wakeups, but we are just shuffling from one thread to another so in this case it's not a helpful number. > On Tue, Jul 29, 2014 at 12:54:37PM +0200, Cedric BAIL wrote: > > What is the exact version of your CPU/GPU and memory information to ? > > What is your glxinfo information ? > > model name : Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz > > name of display: :0.0 > display: :0 screen: 0 > direct rendering: Yes > server glx vendor string: SGI > server glx version string: 1.4 > server glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, > GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, > GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, > GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control > client glx vendor string: Mesa Project and SGI > client glx version string: 1.4 > client glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, > GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, > GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, > GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, > GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, > GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, > GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync > GLX version: 1.4 > GLX extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_get_proc_address, GLX_ARB_multisample, > GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, > GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, > GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, > GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync > OpenGL vendor string: Intel Open Source Technology Center > OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile > OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.2 > OpenGL core profile shading language version string: 1.40 > OpenGL core profile context flags: (none) > OpenGL core profile extensions: > GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_base_instance, > GL_ARB_blend_func_extended, GL_ARB_copy_buffer, GL_ARB_debug_output, > GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_half_float_pixel, > GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, > GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, > GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex, > GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, > GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_packing, GL_ARB_sync, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, > GL_ARB_texture_float, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr, > GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, > GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, > GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB, > GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, > GL_EXT_provoking_vertex, GL_EXT_texture_array, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, > GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, > GL_IBM_multimode_draw_arrays, GL_MESA_pack_invert, > GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, GL_NV_conditional_render, > GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_OES_EGL_image, > GL_OES_read_format, GL_S3_s3tc > > OpenGL version string: 3.0 Mesa 9.2.2 > OpenGL shading language version string: 1.30 > OpenGL context flags: (none) > OpenGL extensions: > GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, > GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, > GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output, > GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, > GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_object, > GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_instanced_arrays, GL_ARB_internalformat_query, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample, > GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, > GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, > GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, > GL_ARB_shader_objects, GL_ARB_shader_texture_lod, > GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, > GL_ARB_texture_border_clamp, GL_ARB_texture_compression, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, > GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, > GL_ARB_texture_env_dot3, GL_ARB_texture_float, > GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix, > GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, > GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, > GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, > GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, > GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, > GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, > GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, > GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, > GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, > GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, > GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, > GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, > GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, > GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, > GL_EXT_rescale_normal, GL_EXT_secondary_color, > GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, > GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, > GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, > GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, > GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > GL_MESA_pack_invert, GL_MESA_texture_array, GL_MESA_texture_signed_rgba, > GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, > GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, > GL_NV_packed_depth_stencil, GL_NV_primitive_restart, > GL_NV_texgen_reflection, GL_NV_texture_env_combine4, > GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, > GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays > > OpenGL ES profile version string: OpenGL ES 3.0 Mesa 9.2.2 > OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0 > OpenGL ES profile extensions: > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_texture_max_level, GL_EXT_blend_minmax, > GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, > GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, > GL_EXT_read_format_bgra, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, > GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, > GL_EXT_unpack_subimage, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, > GL_NV_read_buffer, GL_OES_EGL_image, GL_OES_compressed_ETC1_RGB8_texture, > GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, > GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, > GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, > GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, > GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object > > 20 GLX Visuals > visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav > id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat > ---------------------------------------------------------------------------- > 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x0a0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x0a1 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x0a2 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x0a3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow > 0x0a4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None > 0x0a5 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None > 0x0a6 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None > 0x0a7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None > 0x0a8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x0a9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x0aa 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow > 0x0ad 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None > 0x0ae 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None > 0x0af 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None > 0x0b0 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None > 0x073 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > > 44 GLXFBConfigs: > visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav > id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat > ---------------------------------------------------------------------------- > 0x074 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None > 0x075 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None > 0x076 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None > 0x077 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None > 0x078 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None > 0x079 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None > 0x07a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x07b 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x07c 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x07d 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x07e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None > 0x07f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow > 0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x081 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow > 0x082 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None > 0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1 None > 0x084 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None > 0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1 None > 0x086 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None > 0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None > 0x088 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None > 0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None > 0x08a 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None > 0x08b 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None > 0x08c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None > 0x08d 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None > 0x08e 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None > 0x08f 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None > 0x090 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x091 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None > 0x092 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x093 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x094 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None > 0x095 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow > 0x096 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None > 0x097 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow > 0x098 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None > 0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1 None > 0x09a 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None > 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1 None > 0x09c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None > 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None > 0x09e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None > 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None > > Marc > -- > "A mouse is a device used to point at the xterm you want to type in" - A.S.R. > Microsoft is to operating systems .... > .... what McDonalds is to gourmet > cooking Home page: http://marc.merlins.org/ | PGP > 1024R/763BE901 > > ------------------------------------------------------------------------------ > Infragistics Professional > Build stunning WinForms apps today! > Reboot your WinForms applications with our WinForms controls. > Build a bridge from your legacy apps to the future. > http://pubads.g.doubleclick.net/gampad/clk?id=153845071&iu=/4140/ostg.clktrk > _______________________________________________ > enlightenment-users mailing list > enl...@li... > https://lists.sourceforge.net/lists/listinfo/enlightenment-users > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ra...@ra... |