From: <han...@gm...> - 2011-10-08 02:32:30
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On Fri, Oct 7, 2011 at 10:40 PM, Jim Kukunas <jam...@li...> wrote: > Hi Folks, > > With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME. > I get the error message reproduced below. > > Git bisect points to revision 63832. Any revision before that works fine. > > Anyone else having this issue? I can supply more info if needed. > Same issue here. looking at the output I would guess that the shader file should be preprocessed before passing it to the shader compiler. (I'm no expert in this) > Thanks. > > ERR<1246>:evas-gl_common evas_gl_shader.c:1082 _evas_gl_common_shader_program_source_init() Abort compile of shader vert (nv12): #ifdef GL_ES > #ifdef GL_FRAGMENT_PRECISION_HIGH > precision highp float; > #else > precision mediump float; > #endif > #endif > attribute vec4 vertex; > attribute vec4 color; > attribute vec2 tex_coord, tex_coord2; > uniform mat4 mvp; > varying vec4 col; > varying vec2 tex_y, tex_cuv; > void main() > { > gl_Position = mvp * vertex; > col = color; > tex_y = tex_coord; > tex_cuv = tex_coord2 * 0.5; > } > > Evas can not setup the informations of the OpenGL X11 Engine > No engine selected. > > -- > Jim Kukunas > Intel Open Source Technology Center > > ------------------------------------------------------------------------------ > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2dcopy2 > _______________________________________________ > enlightenment-devel mailing list > enl...@li... > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > |