From: Enlightenment S. <no-...@en...> - 2010-02-17 04:22:06
|
Log: lots of gl error catching.. if gl errors happen. it's a #defined macro so it can be removed. Author: raster Date: 2010-02-16 20:21:59 -0800 (Tue, 16 Feb 2010) New Revision: 46233 Removed: trunk/evas/src/modules/engines/gl_common/evas_gl_gradient.c trunk/evas/src/modules/engines/gl_common/evas_gl_misc.c Modified: trunk/evas/src/modules/engines/gl_common/Makefile.am trunk/evas/src/modules/engines/gl_common/evas_gl_common.h trunk/evas/src/modules/engines/gl_common/evas_gl_context.c trunk/evas/src/modules/engines/gl_common/evas_gl_image.c trunk/evas/src/modules/engines/gl_common/evas_gl_shader.c trunk/evas/src/modules/engines/gl_common/evas_gl_texture.c trunk/evas/src/modules/engines/gl_x11/evas_engine.c trunk/evas/src/modules/engines/gl_x11/evas_x_main.c Modified: trunk/evas/src/modules/engines/gl_common/Makefile.am =================================================================== --- trunk/evas/src/modules/engines/gl_common/Makefile.am 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_common/Makefile.am 2010-02-17 04:21:59 UTC (rev 46233) @@ -43,11 +43,6 @@ evas_gl_polygon.c \ evas_gl_line.c -#evas_gl_misc.c \ -#evas_gl_gradient.c \ -#evas_gl_polygon.c \ -# - libevas_engine_gl_common_la_LIBADD = @EINA_LIBS@ @evas_engine_gl_common_libs@ @dlopen_libs@ endif Modified: trunk/evas/src/modules/engines/gl_common/evas_gl_common.h =================================================================== --- trunk/evas/src/modules/engines/gl_common/evas_gl_common.h 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_common/evas_gl_common.h 2010-02-17 04:21:59 UTC (rev 46233) @@ -340,4 +340,12 @@ void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e); void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b); +#define GL_ERRORS 1 + +#ifdef GL_ERRORS +# define GLERR(fn, fl, ln, op) if (glGetError()) glerr(fn, fl, ln, op) +#else +# define GLERR(fn, fl, ln, op) #endif + +#endif Modified: trunk/evas/src/modules/engines/gl_common/evas_gl_context.c =================================================================== --- trunk/evas/src/modules/engines/gl_common/evas_gl_context.c 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_common/evas_gl_context.c 2010-02-17 04:21:59 UTC (rev 46233) @@ -137,27 +137,39 @@ gc->change.size = 0; glViewport(0, 0, w, h); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); matrix_ident(proj); if (m == 1) matrix_ortho(proj, 0, w, 0, h, -1.0, 1.0); else matrix_ortho(proj, 0, w, h, 0, -1.0, 1.0); glUseProgram(gc->shared->shader.rect.prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader.rect.prog, "mvp"), 1, GL_FALSE, proj); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUseProgram(gc->shared->shader.img.prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader.img.prog, "mvp"), 1, GL_FALSE, proj); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUseProgram(gc->shared->shader.font.prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader.font.prog, "mvp"), 1, GL_FALSE, proj); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUseProgram(gc->shared->shader.yuv.prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader.yuv.prog, "mvp"), 1, GL_FALSE, proj); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUseProgram(gc->shared->shader.tex.prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader.tex.prog, "mvp"), 1, GL_FALSE, proj); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUseProgram(gc->shader.cur_prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } Evas_GL_Context * @@ -219,24 +231,36 @@ ); glDisable(GL_DEPTH_TEST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glEnable(GL_DITHER); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDisable(GL_BLEND); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); // no dest alpha // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // dest alpha // glBlendFunc(GL_SRC_ALPHA, GL_ONE); // ??? glDepthMask(GL_FALSE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glEnableVertexAttribArray(SHAD_VERTEX); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glEnableVertexAttribArray(SHAD_COLOR); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); evas_gl_common_shader_program_init(&(shared->shader.rect), &(shader_rect_vert_src), @@ -259,10 +283,15 @@ &(shader_tex_frag_src), "tex"); glUseProgram(shared->shader.yuv.prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "tex"), 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texu"), 1); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texv"), 2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glUseProgram(gc->shader.cur_prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); // in shader: // uniform sampler2D tex[8]; // @@ -363,9 +392,15 @@ # endif #endif if (gc->shader.surface == gc->def_surface) - glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0); + { + glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } else - glsym_glBindFramebuffer(GL_FRAMEBUFFER, surface->tex->pt->fb); + { + glsym_glBindFramebuffer(GL_FRAMEBUFFER, surface->tex->pt->fb); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } _evas_gl_common_viewport_set(gc); } @@ -914,14 +949,27 @@ // fprintf(stderr, " flush array %i\n", gc->array.num); if (gc->shader.cur_prog != gc->shader.current.cur_prog) - glUseProgram(gc->shader.cur_prog); + { + glUseProgram(gc->shader.cur_prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } if (gc->shader.cur_tex != gc->shader.current.cur_tex) { - if (gc->shader.cur_tex) glEnable(GL_TEXTURE_2D); - else glDisable(GL_TEXTURE_2D); + if (gc->shader.cur_tex) + { + glEnable(GL_TEXTURE_2D); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } + else + { + glDisable(GL_TEXTURE_2D); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } glActiveTexture(GL_TEXTURE0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } if (gc->array.im) { @@ -938,10 +986,12 @@ { case EVAS_RENDER_BLEND: /**< default op: d = d*(1-sa) + s */ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); break; case EVAS_RENDER_COPY: /**< d = s */ gc->shader.blend = 0; glBlendFunc(GL_ONE, GL_ONE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); break; // FIXME: fix blend funcs below! case EVAS_RENDER_BLEND_REL: /**< d = d*(1 - sa) + s*da */ @@ -956,13 +1006,22 @@ case EVAS_RENDER_MUL: /**< d = d*s */ default: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); break; } } if (gc->shader.blend != gc->shader.current.blend) { - if (gc->shader.blend) glEnable(GL_BLEND); - else glDisable(GL_BLEND); + if (gc->shader.blend) + { + glEnable(GL_BLEND); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } + else + { + glDisable(GL_BLEND); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } } if (gc->shader.smooth != gc->shader.current.smooth) { @@ -970,21 +1029,31 @@ { #ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } else { #ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } /* hmmm this breaks things. must find out why! @@ -1018,48 +1087,73 @@ } */ glVertexAttribPointer(SHAD_VERTEX, 3, GL_SHORT, GL_FALSE, 0, gc->array.vertex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glVertexAttribPointer(SHAD_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, gc->array.color); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (gc->array.use_texuv) { glEnableVertexAttribArray(SHAD_TEXUV); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glVertexAttribPointer(SHAD_TEXUV, 2, GL_FLOAT, GL_FALSE, 0, gc->array.texuv); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } else - glDisableVertexAttribArray(SHAD_TEXUV); + { + glDisableVertexAttribArray(SHAD_TEXUV); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } if (gc->array.line) { glDisableVertexAttribArray(SHAD_TEXUV); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDisableVertexAttribArray(SHAD_TEXUV2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDisableVertexAttribArray(SHAD_TEXUV3); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDrawArrays(GL_LINES, 0, gc->array.num); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } else { if ((gc->array.use_texuv2) && (gc->array.use_texuv3)) { glEnableVertexAttribArray(SHAD_TEXUV2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glEnableVertexAttribArray(SHAD_TEXUV3); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glVertexAttribPointer(SHAD_TEXUV2, 2, GL_FLOAT, GL_FALSE, 0, gc->array.texuv2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glVertexAttribPointer(SHAD_TEXUV3, 2, GL_FLOAT, GL_FALSE, 0, gc->array.texuv3); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glActiveTexture(GL_TEXTURE1); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->shader.cur_texu); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glActiveTexture(GL_TEXTURE2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->shader.cur_texv); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glActiveTexture(GL_TEXTURE0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } else if (gc->array.use_texuv2) { glEnableVertexAttribArray(SHAD_TEXUV2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glVertexAttribPointer(SHAD_TEXUV2, 2, GL_FLOAT, GL_FALSE, 0, gc->array.texuv2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } else { glDisableVertexAttribArray(SHAD_TEXUV2); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDisableVertexAttribArray(SHAD_TEXUV3); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } glDrawArrays(GL_TRIANGLES, 0, gc->array.num); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } if (gc->array.im) { Modified: trunk/evas/src/modules/engines/gl_common/evas_gl_image.c =================================================================== --- trunk/evas/src/modules/engines/gl_common/evas_gl_image.c 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_common/evas_gl_image.c 2010-02-17 04:21:59 UTC (rev 46233) @@ -363,8 +363,6 @@ _evas_gl_common_image_update(gc, im); - glFlush(); - c = gc->dc->clip.use; cx = gc->dc->clip.x; cy = gc->dc->clip.y; cw = gc->dc->clip.w; ch = gc->dc->clip.h; Modified: trunk/evas/src/modules/engines/gl_common/evas_gl_shader.c =================================================================== --- trunk/evas/src/modules/engines/gl_common/evas_gl_shader.c 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_common/evas_gl_shader.c 2010-02-17 04:21:59 UTC (rev 46233) @@ -235,12 +235,17 @@ p->frag = glCreateShader(GL_FRAGMENT_SHADER); #if defined (GLES_VARIETY_S3C6410) glShaderBinary(1, &(p->vert), 0, vert->bin, vert->bin_size); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glShaderBinary(1, &(p->frag), 0, frag->bin, frag->bin_size); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #else glShaderSource(p->vert, 1, (const char **)&(vert->src), NULL); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glCompileShader(p->vert); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glGetShaderiv(p->vert, GL_COMPILE_STATUS, &ok); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!ok) { gl_compile_link_error(p->vert, "compile vertex shader"); @@ -249,8 +254,11 @@ } glShaderSource(p->frag, 1, (const char **)&(frag->src), NULL); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glCompileShader(p->frag); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glGetShaderiv(p->frag, GL_COMPILE_STATUS, &ok); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!ok) { gl_compile_link_error(p->frag, "compile fragment shader"); @@ -260,16 +268,25 @@ #endif p->prog = glCreateProgram(); glAttachShader(p->prog, p->vert); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glAttachShader(p->prog, p->frag); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindAttribLocation(p->prog, SHAD_VERTEX, "vertex"); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindAttribLocation(p->prog, SHAD_COLOR, "color"); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindAttribLocation(p->prog, SHAD_TEXUV, "tex_coord"); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindAttribLocation(p->prog, SHAD_TEXUV2, "tex_coord2"); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindAttribLocation(p->prog, SHAD_TEXUV3, "tex_coord3"); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glLinkProgram(p->prog); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glGetProgramiv(p->prog, GL_LINK_STATUS, &ok); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!ok) { gl_compile_link_error(p->prog, "link fragment and vertex shaders"); Modified: trunk/evas/src/modules/engines/gl_common/evas_gl_texture.c =================================================================== --- trunk/evas/src/modules/engines/gl_common/evas_gl_texture.c 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_common/evas_gl_texture.c 2010-02-17 04:21:59 UTC (rev 46233) @@ -91,12 +91,14 @@ _tex_2d(int intfmt, int w, int h, int fmt, int type) { glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } static void _tex_sub_2d(int x, int y, int w, int h, int fmt, int type, const void *pix) { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, fmt, type, pix); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } static Evas_GL_Texture_Pool * @@ -116,13 +118,20 @@ pt->dataformat = GL_UNSIGNED_BYTE; pt->references = 0; glGenTextures(1, &(pt->texture)); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(pt->intformat, w, h, pt->format, pt->dataformat); glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return pt; } @@ -295,19 +304,30 @@ # endif #endif glGenTextures(1, &(pt->texture)); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(pt->intformat, w, h, pt->format, pt->dataformat); glsym_glGenFramebuffers(1, &(pt->fb)); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glsym_glBindFramebuffer(GL_FRAMEBUFFER, pt->fb); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return pt; } @@ -337,7 +357,9 @@ pt->references = 0; pt->native = 1; glGenTextures(1, &(pt->texture)); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(im->native.target, pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) #else @@ -349,11 +371,17 @@ #endif glTexParameteri(im->native.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(im->native.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(im->native.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(im->native.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(im->native.target, 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(im->native.target, gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return pt; } @@ -372,7 +400,12 @@ } glDeleteTextures(1, &(pt->texture)); - if (pt->fb) glsym_glDeleteFramebuffers(1, &(pt->fb)); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + if (pt->fb) + { + glsym_glDeleteFramebuffers(1, &(pt->fb)); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } memset(pt, 0x22, sizeof(Evas_GL_Texture_Pool)); // mark as freed free(pt); } @@ -454,10 +487,13 @@ } if (!tex->pt) return; glBindTexture(GL_TEXTURE_2D, tex->pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); // +-+ // +-+ @@ -508,7 +544,10 @@ rgba_fmt, tex->pt->dataformat, im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w) + (im->cache_entry.w - 1)); if (tex->pt->texture != tex->gc->shader.cur_tex) - glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex); + { + glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } } void @@ -574,14 +613,20 @@ { if (!tex->pt) return; glBindTexture(GL_TEXTURE_2D, tex->pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_sub_2d(tex->x, tex->y, w, h, tex->pt->format, tex->pt->dataformat, pixels); if (tex->pt->texture != tex->gc->shader.cur_tex) - glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex); + { + glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } } Evas_GL_Texture * @@ -655,18 +700,27 @@ // FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2 #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); glBindTexture(GL_TEXTURE_2D, tex->ptu->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]); glBindTexture(GL_TEXTURE_2D, tex->ptv->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]); #else glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if ((rows[1] - rows[0]) == w) _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); else @@ -676,6 +730,7 @@ } glBindTexture(GL_TEXTURE_2D, tex->ptu->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if ((rows[h + 1] - rows[h]) == (w / 2)) _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]); else @@ -685,6 +740,7 @@ } glBindTexture(GL_TEXTURE_2D, tex->ptv->texture); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (w / 2)) _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]); else @@ -694,5 +750,8 @@ } #endif if (tex->pt->texture != tex->gc->shader.cur_tex) - glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex); + { + glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } } Modified: trunk/evas/src/modules/engines/gl_x11/evas_engine.c =================================================================== --- trunk/evas/src/modules/engines/gl_x11/evas_engine.c 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_x11/evas_engine.c 2010-02-17 04:21:59 UTC (rev 46233) @@ -417,6 +417,10 @@ // this is needed to make sure all previous rendering is flushed to // buffers/surfaces eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped + if (eglGetError() != EGL_SUCCESS) + { + printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n"); + } #else glXWaitGL(); #endif @@ -436,6 +440,10 @@ #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]); + if (eglGetError() != EGL_SUCCESS) + { + printf("Error: eglSwapBuffers() fail.\n"); + } #else #ifdef VSYNC_TO_SCREEN if ((re->info->vsync)/* || (1)*/) @@ -1117,13 +1125,30 @@ if (n->egl_surface) { if (glsym_glEGLImageTargetTexture2DOES) - glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->egl_surface); + { + glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->egl_surface); + if (eglGetError() != EGL_SUCCESS) + { + printf("Error: glEGLImageTargetTexture2DOES() fail.\n"); + } + } + else + { + printf("Try glEGLImageTargetTexture2DOES on EGL with no support\n"); + } } #else # ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT if (glsym_glXBindTexImage) - glsym_glXBindTexImage(re->win->disp, n->glx_pixmap, - GLX_FRONT_LEFT_EXT, NULL); + { + glsym_glXBindTexImage(re->win->disp, n->glx_pixmap, + GLX_FRONT_LEFT_EXT, NULL); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } + else + { + printf("Try glXBindTexImage on GLX with no support\n"); + } # endif #endif } @@ -1140,8 +1165,15 @@ #else # ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT if (glsym_glXReleaseTexImage) - glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap, - GLX_FRONT_LEFT_EXT); + { + glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap, + GLX_FRONT_LEFT_EXT); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } + else + { + printf("Try glXReleaseTexImage on GLX with no support\n"); + } # endif #endif } @@ -1157,8 +1189,18 @@ if (n->egl_surface) { if (glsym_eglDestroyImage) - glsym_eglDestroyImage(re->win->egl_disp, - n->egl_surface); + { + glsym_eglDestroyImage(re->win->egl_disp, + n->egl_surface); + if (eglGetError() != EGL_SUCCESS) + { + printf("Error: eglDestroyImage() fail.\n"); + } + } + else + { + printf("Try eglDestroyImage on EGL with no support\n"); + } } #else # ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT @@ -1167,12 +1209,25 @@ if (im->native.loose) { if (glsym_glXReleaseTexImage) - glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap, - GLX_FRONT_LEFT_EXT); + { + glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap, + GLX_FRONT_LEFT_EXT); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } + else + { + printf("Try glXReleaseTexImage on GLX with no support\n"); + } } -// printf("free glx pixmap %p\n", n->glx_pixmap); if (glsym_glXDestroyPixmap) - glsym_glXDestroyPixmap(re->win->disp, n->glx_pixmap); + { + glsym_glXDestroyPixmap(re->win->disp, n->glx_pixmap); + GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + } + else + { + printf("Try glXDestroyPixmap on GLX with no support\n"); + } n->glx_pixmap = 0; } # endif @@ -1264,11 +1319,17 @@ im->native.target = GL_TEXTURE_2D; im->native.mipmap = 0; if (glsym_eglCreateImage) - n->egl_surface = glsym_eglCreateImage(re->win->egl_disp, - EGL_NO_CONTEXT, - EGL_NATIVE_PIXMAP_KHR, - (void *)pm, - NULL); + { + n->egl_surface = glsym_eglCreateImage(re->win->egl_disp, + EGL_NO_CONTEXT, + EGL_NATIVE_PIXMAP_KHR, + (void *)pm, + NULL); + } + else + { + printf("Try eglCreateImage on EGL with no support\n"); + } if (!n->egl_surface) { printf("ERROR: eglCreatePixmapSurface() for 0x%x failed\n", (unsigned int)pm); @@ -1290,7 +1351,8 @@ unsigned int w, h, depth = 32, border; Window wdummy; Native *n; - + + // fixme: round trip :( XGetGeometry(re->win->disp, pm, &wdummy, &dummy, &dummy, &w, &h, &border, &depth); n = calloc(1, sizeof(Native)); @@ -1355,8 +1417,14 @@ im->native.func.unbind = _native_unbind_cb; im->native.func.free = _native_free_cb; if (glsym_glXCreatePixmap) - n->glx_pixmap = glsym_glXCreatePixmap(re->win->disp, n->fbc, - n->pixmap, pixmap_att); + { + n->glx_pixmap = glsym_glXCreatePixmap(re->win->disp, n->fbc, + n->pixmap, pixmap_att); + } + else + { + printf("Try glXCreatePixmap on GLX with no support\n"); + } if (n->glx_pixmap) { // printf("new native texture for %x | %4i x %4i @ %2i = %p\n", @@ -1386,6 +1454,10 @@ printf("still unknown target\n"); } } + else + { + printf("ERROR: GLX Pixmap create fail\n"); + } evas_gl_common_image_native_enable(im); } Modified: trunk/evas/src/modules/engines/gl_x11/evas_x_main.c =================================================================== --- trunk/evas/src/modules/engines/gl_x11/evas_x_main.c 2010-02-17 04:17:34 UTC (rev 46232) +++ trunk/evas/src/modules/engines/gl_x11/evas_x_main.c 2010-02-17 04:21:59 UTC (rev 46233) @@ -179,6 +179,10 @@ } fbc = glXGetFBConfigs(disp, 0/* FIXME: assume screen 0 */, &num); + if (!fbc) + { + printf("ERROR: glXGetFBConfigs() returned no fb configs\n"); + } for (i = 0; i <= 32; i++) { for (j = 0; j < num; j++) @@ -364,6 +368,10 @@ configs = glXChooseFBConfig(einfo->info.display, einfo->info.screen, config_attrs, &num); + if ((!configs) || (num < 1)) + { + printf("ERROR: glXChooseFBConfig returned no configs\n"); + } for (i = 0; i < num; i++) { XVisualInfo *visinfo; @@ -395,7 +403,6 @@ } XFree(visinfo); } - printf("ecore_evas_gl_x11_new = %p\n", _evas_gl_x11_vi); #else int _evas_gl_x11_configuration[] = { |