From: Tom H. <tom...@gm...> - 2010-09-07 01:29:37
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What else could make this interesting, is getting some screencaptures running while developing then compiling them all together and speeding it up for a 'speed game making' demo in EFL like this: http://www.youtube.com/watch?v=ccf4k4OWk8c ...Would be great for promo! Also, might be a bit of fun to give Gobby a spin; http://gobby.0x539.de/trac/ On 7 September 2010 08:29, Michael Blumenkrantz <mi...@ze...> wrote: > On Tue, 7 Sep 2010 07:25:48 +0800 > Tom Haste <tom...@gm...> wrote: > >> Id be down with this! ...if work and time zones differences allow. >> >> >> On 7 September 2010 03:54, Gustavo Sverzut Barbieri >> <bar...@pr...> wrote: >> > On Mon, Sep 6, 2010 at 4:37 PM, Dave Andreoli <da...@gu...> >> > wrote: >> >> 2010/9/6 Gustavo Sverzut Barbieri <bar...@pr...>: >> >>> So what do you think? >> >>> >> >> >> >> Yeah! I'm totally in. I was thinking something similar lately, I also got >> >> an iPhone and tryed tons of apps: quite all of them are incredible simple >> >> to code...imo the stuff we lack is "graphics quality", every apps in the >> >> apple store are really well designed. Maybe we can start from cool mockup >> >> before going to code. >> > >> > yes and no. Yes, they are excellent graphically and we could be as >> > good with designers. No, we don't need a previous design... actually >> > we should NOT have one and I explain why: >> > >> > 1. (and ultimate goal) it is a developer exercise, and most important for >> > FUN; 2. the goal is to finish something soon (1-2 coding hours) and not >> > spin around graphics or edc for days -- RGB colored rectangles are >> > more than okay for this phase; >> > 3. the wiki page just list simple stuff that is fixed in graphical >> > concept by design. Although you can do a very nice set of images for >> > tetris, it's still tetris. If you did your objects using edc with >> > simple rectangles, later on you can go and change it to be images, do >> > animations etc... LATER :-) >> > >> > Problem I see at IRC is that lots of developers enter infinite loops >> > while doing their apps due the graphical part. Take ephoto for >> > instance, I recall okra redoing it so many times in order to find a >> > design... at first it is fun, but later it become really frustrating >> > as you end with nothing (or at least nothing compared to the amount of >> > development time you used). >> > >> > Let's do a "code fun" round, then we can go back and think on how to >> > make them beautiful. >> > >> > >> >> I have the first piece of code for you: while learning python-efl I wrote >> >> a clone of "a2z converter" (a units converter for iphone), it's 100 lines >> >> of python code plus the simple edc :) >> >> http://www.westernlabs.com/index.php/applications/a2z-pro/a2z-pro-screen-shots >> > >> > >> >> For the 'day' I stand as candidate for Simon :) >> > >> > There is no need to candidate previously, just think about one (or >> > few) and in that day implement it. Different implementations are more >> > than welcome, and the goal is to have some programming fun ;-) >> > >> > >> > -- >> > Gustavo Sverzut Barbieri >> > http://profusion.mobi embedded systems >> > -------------------------------------- >> > MSN: bar...@gm... >> > Skype: gsbarbieri >> > Mobile: +55 (19) 9225-2202 >> > >> > ------------------------------------------------------------------------------ >> > This SF.net Dev2Dev email is sponsored by: >> > >> > Show off your parallel programming skills. >> > Enter the Intel(R) Threading Challenge 2010. >> > http://p.sf.net/sfu/intel-thread-sfd >> > _______________________________________________ >> > enlightenment-devel mailing list >> > enl...@li... >> > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> > >> >> ------------------------------------------------------------------------------ >> This SF.net Dev2Dev email is sponsored by: >> >> Show off your parallel programming skills. >> Enter the Intel(R) Threading Challenge 2010. >> http://p.sf.net/sfu/intel-thread-sfd >> _______________________________________________ >> enlightenment-devel mailing list >> enl...@li... >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > Yes, a day may be better than a random 4 hour period of time considering how > far apart people are. > > -- > Mike Blumenkrantz > Zentific: Our boolean values are huge. > |