From: batden <ba...@or...> - 2007-04-14 09:54:10
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hi, Are there any practical reasons for using the '--enable-gl-x11' or '--enable-glitz-x11' options while compiling evas ? On a related note (?), is Expedite able to use gl-x11 ? Thanks |
From: Carsten H. (T. R. <ra...@ra...> - 2007-04-16 02:27:43
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On Sat, 14 Apr 2007 13:53:33 +0400 batden <ba...@or...> babbled: > hi, > > Are there any practical reasons for using the '--enable-gl-x11' or > '--enable-glitz-x11' options while compiling evas ? glitz engine does nothing. it's empty - just in case one day i might have time and energy to write a glitz based engine. as for gl-x11 - this is the native gl engine - if you have an app that can use the gl engine and will get benefits - and you have a modern 3d card that is very well supported, and the drivers are stable - it might be worth it. i use the gl engine for rage myself as i use rage to do hdtv (1920x1080) video. > On a related note (?), is Expedite able to use gl-x11 ? yes it is. > Thanks > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > enlightenment-users mailing list > enl...@li... > https://lists.sourceforge.net/lists/listinfo/enlightenment-users > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ra...@ra... 裸好多 Tokyo, Japan (東京 日本) |