Hi Juanjo,

Thank you!  

It was too late in the night when I wrote this email to think clearly:  I tried to apply my experiences from embedding C++ code via the ECL FFI on my Mac to Windows... Not a good strategy :)

In both cases I got the same error messages being caused by the compiler misinterpreting the C++ code as C code.

In the case of my Mac recompiling ECL with '--with-cxx' was the solution.  

On Windows, however, the problem is caused by 'asdf:make-build' generating a file with the extension .c which makes the compiler interpreting the code as C code.  The command line option /TP can be use to force the compiler to interpret the content of the file as C++ code.  (See the page "/Tc, /Tp, /TC, /TP (Specify Source File Type)" at http://msdn.microsoft.com/en-us/library/032xwy55.aspx .)

Doing so a second error is thrown:  error C4716: 'main_lib_CUBE' : must return a value ('cube' is the name I called the library). The option /wo4716 can be used to turn it into a warning resulting in the library being built. (See "/w, /Wn, /WX, /Wall, /wln, /wdn, /wen, /won (Warning Level)" at http://msdn.microsoft.com/en-us/library/thxezb7y.aspx )

Here my current solution which builds the library:

In my Makefile:

--- Makefile---
cube.lib: cube.asd cube.lisp Cube.obj
ecl -norc -load cube-build.lisp

The file with the LISP code used to build the library:

---  cube-build.lisp ---
(require :asdf)
(push "./" asdf:*central-registry*)
(let ((COMPILER::*cc-flags* (concatenate 'string COMPILER::*cc-flags* " /TP /wo4716 "))
      (COMPILER::*ld-bundle-flags* (concatenate 'string COMPILER::*ld-bundle-flags* " Cube.obj ")))
  (asdf:make-build :cube :type :static-library :move-here "./cube.lib"))

On the long term a better solution might be

  - to add some option to 'asdf:make-build' which takes either ':c' or 'cpp' as value (with ':c' being the derault) and generates a file with the respective extension;
  - to change the LISP to C / C++ compiler so that the generated function 'main_lib_NAMEOFLIBRARY' actually returns a value.

Thanks for you help,


On Mon, Jun 17, 2013 at 12:36 AM, Juan Jose Garcia-Ripoll <juanjose.garciaripoll@gmail.com> wrote:

On Sat, Jun 15, 2013 at 11:47 AM, Dietrich Bollmann <dietrich@formgames.org> wrote:

How can I build ECL on Windows in a way which allows to embed C++ code as well?

The Windows compiler is a C++ compiler, AFAIK. You should not need to do anything extra.

Instituto de Física Fundamental, CSIC
c/ Serrano, 113b, Madrid 28006 (Spain)