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DxWnd v2.02.81 is out

gho
2014-06-27
2014-06-27
  • gho
    gho
    2014-06-27

    It seems that in my battle to hide the real environment to the windowized tasks, I missed an important but elementar point: you can detect the screen size by calling the user32.dll GetMonitorInfo API.
    This said, and this call hooked, some tough problems disappeared like snow in the desert.
    You can for instance enjoy Tomb Raider Legends with a correctly working mouse control, despite the fact that you're going to use the mouse very little in this game.
    The change was so tiny and trivial that I didn't post the updated source code (I'll do it in next release) but the built package only. Would anyone be interested in the source update, just ask: I'll post the changes.

     
    Last edit: gho 2014-06-27