From: Adam J. <aj...@nw...> - 2005-01-21 17:30:56
|
On Friday 21 January 2005 12:14, Alex Deucher wrote: > On Fri, 21 Jan 2005 11:51:31 -0500, Adam Jackson <aj...@nw...> wrote: > > On Friday 21 January 2005 07:21, Felix K=FChling wrote: > > > Am Donnerstag, den 20.01.2005, 20:43 -0500 schrieb Adam Jackson: > > > > Other savage3d woes to be detailed later... > > > > > > What woes? > > > > Something in the last few weeks has made my savage3d highly > > nonconformant. In 16bpp the corruption is best described as "some > > operations have their Y coordinate scaled down by two", so things looks > > squished against the top of the screen. In 32bpp these same operations > > are simply not on the screen at all. So, for example, my background > > image gets painted on half the screen in 16bpp but not at all in 32bpp.= =20 > > I can try for some screenshots if it'd help. Hopefully this is > > localizable to one XAA op. > > Is the whole desktop squashed or just some oeprations? If it's > everything, this sounds like a bug in the GBD set up. To be honest I > think you are the first person to test the savage driver on savage3d > since Felix and I started working on it. Does turning off tiling fix > it? Just some operations. kwin's borders draw fine, as does kde's initial root= =20 paint and the progress bar in ksplash. However text in konsole and the=20 background image are squished, the icon bar in ksplash, couple of others... =2D ajax |