From: <sy...@sc...> - 2003-11-26 19:31:00
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On Wed, Nov 26, 2003 at 03:18:08PM +0100, Jan Gukelberger wrote: > > Doing a glFlush() before glutSwapBuffers() makes the last triangle=20 > > visible.=20 > =20 > That's right! At least, this is a temporary workaround so I can go on > experimenting with=20 > OpenGL programming.=20 > =20 > But I really hate not being able to play bzflag during lunch time ;-( Both problems are now fixed. It's a good thing you reported this because your missing triangle was the same bug that caused the mouse cursor to disappear in ut2k3 and some othe= r games :) A simple example with source was extremely helpful. I've uploaded a new mga_dri.so to my wesite http://www.sci.fi/~syrjala/dr= i/ so you don't have to wait for another daily snapshot. --=20 Ville Syrj=E4l=E4 sy...@sc... http://www.sci.fi/~syrjala/ |