From: Peter A. <pe...@da...> - 2002-08-12 20:00:13
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Peter Andersson wrote: > Peter Andersson wrote: > >> I am still trying out the mach64 cvs on a regular basis and now i get=20 >> really serious errors with the drawing of open gl objects. These=20 >> errors started this thursday when i downloaded the latest cvs=20 >> version. Since i can=B4t describe what=B4s wrong i have included a jpe= g=20 >> screenshot of prboom which probably explains more than i can about=20 >> how things look. >> >> when run from a linux shell i get loads of the following output: >> >> mach64UploadTexImages: upload texture failure on local texture heaps,=20 >> sz=3D(different numbers) >> >> I have also tried this with tuxracer, torcs, quake and quake2 with=20 >> the same results. >> >> As usual let me know if you are interested in any debug output etc. >> (I am still running a 300mhz ibook with 2.4.18 and suse ppc 7.1, in=20 >> case you have forgotten :-) >> >> Peter >> >> >> ----------------------------------------------------------------------= -- > Sorry, i forgot the good news. For the first time in a while i can run:=20 tuxracer, torcs, quake and quake2 without a X-serverhang! I still get=20 the glxgears hang though, but that doesn=B4t matter as long as the real=20 apps work... Peter |