From: Benjamin H. <be...@ke...> - 2002-07-22 21:09:30
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>Could the polling loops be doing something to disrupt the DMA cycles >and cause the graphics engine hangs? Do r128 DMA cycles use interrupts >that might timeout? Could the tight I/O polling block bus arbitration too >long? That's an interesting idea. To add to the amount of things I need to test to try making that AGP stable. Ben. |