From: Lars N. <ce...@gm...> - 2006-07-12 14:00:10
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* Lars Noschinski <ce...@gm...> [2006-06-29 23:12]: >I'm just trying to get 3d acceleration working for my laptop with i915 >and Pentium M 1.73GHz. DRI works somehow, but there still seems to be >something wrong. > >I know it works somehow because glxinfo reports direct rendering, >glxgears gets an noticable boost from 50 to 300 fps and ppracer runs >faster than with software rendering. Also the xorg log looks ok: > > http://cebewee.avalon.hoffentlich.net/~cebewee/Xorg.0.log > >Quake 2 runs smooth using software emulation (~50fps, 60% CPU usage), >but is unplayable, if I switch to GLX or SDLGL (~5fps, 95% CPU usage, >but better graphics, even if I disable lightning and stuff). While >running Quake 2 with LIBGL_DEBUG=verbose gives no indication of an >error: I installed now newest (git, cvs) versions of Xserver, Mesa and DRI. Quake 2 is as slow as before. glxgears is down to 1/3 of its old speed, but Nexuiz doesn't give an error message anymore and feels smooth from short testing. >though both use sdl. googlearth fails for another reason: > >| do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly. >| Try running with LIBGL_THROTTLE_REFRESH and LIBL_SYNC_REFRESH unset. googleearth works now too, but speed is only acceptable, if I redirect stdout to /dev/null, as I get _lots_ of lines like 0x0 0x0 0xbf This also happens with another program, but I think this is more likely to be a Mesa problem. |