From: Faisal P. <fai...@gm...> - 2004-09-14 07:30:55
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Hi, I see a similar problem with my Radeon IGP 340M (IBM thinkpad - R40e). Although the max resolution I can get on my LCD is 1024x768, I see something very similar when I switch depths to 24 bit. At 16 bit depth it works just fine. I'm using mergedfb as well. Any suggestions ? thanks, Faisal. On Fri, 13 Aug 2004 09:16:05 -0400, Alex Deucher <ale...@gm...> wrote: > On Fri, 13 Aug 2004 00:47:16 +0200, Roland Scheidegger > <rsc...@hi...> wrote: > > > > > > lyn...@fr... wrote: > > > I have a laptop with a radion mobility 9000 graphics card and managed to get a > > > merged frame buffer working for dual head and 3D-acceleration. (Many thanks to > > > the team for the great driver.) > > > Then I noticed that some xscreensaver gl-hacks work perfectly like glmatirx, > > > speed mine and the solid hypertorus but all other gl-based hacks only show up > > > on the main screen and on the other are small fragments of the polygons > > > sometimes. Strangely the striped hypertorus does also not work on both > > > screens. > > > As some hacks work I thought it won't be a problem with the dri-driver that > > > gives the merged fb but the author of xscreensaver Jamie Zawinski told me > > > that it must have something to do with the video layer because "all GL code > > > code in the various hacks operates essentially the same way." Now I wonder > > > whether my problem is just a misconfiguration of my system or really a bug in > > > the driver. Can anybody help me with this? > > > > Looks like a driver bug to me. What version are you using? > > I think there was once a bug so it worked only up to 2047x2047 instead > > of 2048x2048 (which is the maximum at least for now), though I don't > > remember if this was fixed or not. Does it work correctly at lower > > resolutions? > > Roland's right. When I was writting mergedfb support I noticed the > same problem if a 3D app hits the 2048 limit. I wasn't able to track > down the problem at the time (possibly an off by 1 error somewhere?). > Also as Roland said, the limits of the 3D engine are 2048x2048. In > order to have 3D work for larger resolutions we would need to iterate > over the cliprects in blocks below the 2048 limit, much like the new > render accel code does. > > Alex > > > > > > > Roland > > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 > Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > -- > _______________________________________________ > Dri-users mailing list > Dri...@li... > https://lists.sourceforge.net/lists/listinfo/dri-users > |