From: ralf w. <b_...@gm...> - 2001-05-29 22:54:01
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Jeff Corcoran wrote: > > Hi! I was just browsing the DRI site (dri-devel) looking for a fix to a > problem I've been having and I saw the little snippit of code 'RE: g200 > blending problem' and got wondering if perhaps what you mentioned was > the fix to it. ill just assume you are refering to my post :> > > Okay, the problem: > When I play q3f on my g200 I have a few problems. I'm not sure how > familiar you are with the game, so I'll do my best to explain. > > 1) When I hit TAB to view the scores, instead of there being (I assume) > a blue/red background listing of scores, there are giant blue & red > SOLID blocks of color with NO TEXT (visible). yes, my snippet fixes this in q3, dont know about q3f's grenades though. > --snip-- > > (II) MGA(0): [drm] added 1 reserved context for kernel > (EE) MGA(0): [dri] MGADRIScreenInit failed because of a version > mismatch. > [dri] mga.o kernel module version is 2.0.1 but version 3.0.x is needed. > [dri] Disabling DRI. > (EE) MGA(0): [drm] failed to remove DRM signal handler > (II) MGA(0): [drm] removed 1 reserved context for kernel > DRIUnlock called when not locked > > --snip-- > > I cut out quite a bit of text. Anyway, XF86 loads fine, but when it > displays things, the font is completely screwed up. Also, DRI reports as > being Indirect under my applications/glxinfo. > > To fix this I have to re-run the install.sh program, restart X11 and it > looks fine. i had no such problems when testing 0.7. -- ralf willenbacher (bj...@oc...) |