From: <no...@so...> - 2002-02-09 12:23:54
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Bugs item #515182, was opened at 2002-02-09 04:23 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=100387&aid=515182&group_id=387 Category: MGA OpenGL Group: System Hang/Kernel Oops/Panic Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: MGA locks system on heavy AGP traffic Initial Comment: I recently built a new system, and the graphics keep locking up whenever I use hardware accelerated OpenGL. The lockups appear to be related to the amount of data passing over the AGP bus. Polygon or texture intensive applications such as Return to Castle Wolfenstein crash the system faster than simple applications (such glxgears). Most of the time I see texture corruption occuring before the crash. On IRC yesterday evening (Sunday Feb 03) one other user confirmed having the *exact* same problem. My first thought was that it was the AMD/AGP bug, but the workaround for that one does not bring any noticeable relief. Following are my system stats, and a copy of a kernel trap from my logs. Thanks in advance for *any* help. Mart System: AMD Athlon XP 1600 CPU MSI K7Pro2 motherboard with VIA KT266 chipset Matrox G450DH 4x AGP graphics card 256M PC2100 DDR RAM 64M AGP aperture. Kernel 2.4.17 XFree86 4.1 Debian unstable Kernel log info attached. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=100387&aid=515182&group_id=387 |