Bug #131007, was updated on 2001-Feb-04 09:01
Here is a current snapshot of the bug.
Project: Direct Rendering Infrastructure
Category: ATI OpenGL
Bug Group: Rendering Error
Submitted by: jvmatthe
Assigned to : nobody
Summary: Q3A HUD and weapon drawn incorrectly
Details: Using a Radeon 64Mb DDR and a DRI cvs source tree from 28 January
2001, there seems to be a problem with the HUD and weapon in Quake 3 Arena.
I've asked Loki QA about this, and they confirmed my observation. It's
easiest to see in this screenshot:
Notice how the weapon is covering the image of the head on the HUD at the
bottom of the screen. I'm fairly confident that the HUD should always be in
front of the weapon, and Loki's QA agreed.
Unfortunately, I've only had time to test this with a Radeon, but may have
time to check G400, Voodoo5, and Rage 128 in the near future. If that leads
to observations worth reporting, I will.
For detailed info, follow this link: