Bug #123147, was updated on 2000-Nov-22 04:47
Here is a current snapshot of the bug.
Project: Direct Rendering Infrastructure
Category: MGA OpenGL
Bug Group: Rendering Error
Summary: Nearest faces do not get rendered in Shogo demo & Descent 3
Details: It seems that in Shogo demo and Descent 3 some faces nearest to the viewer are not rendered at all (and faces behind them are shown instead). This is apparent right in the beginning of the Shogo demo - some buildings appear transparent and enemies are not drawn at all. Similar problems are also present in Descent 3 - the training course gets really messed up since walls can not be seen... This is probably the same bug that appears in the demo version of Parsec, in which nothing gets drawn to the screen.
I see this with CVS trunk build of 20001121. I've also seen this on earlier builds. Linux-2.2.18-pre19 (with newagpgart), glibc2.2, XFree864.0.1e.
For detailed info, follow this link: