From: Adam K Kirchhoff <adamk@vo...> - 2000-06-27 15:29:43
Gareth Hughes wrote:
> Yep, that`s what I thought the problem would be. I`ve seen
> things like that before.
> Just to confirm, I`ve fixed the PCI card segfaults and will be
> committing something/making a patch in a couple of hours (it`s just gone
> 0050 here which makes about two hrs sleep in the last two days...).
I can only speak for myself, but maybe you should grab some sleep and
worry about code later :-) When I get home from work I'll update my tree
and give it a whirl to see if the seg faulting is gone.
> Good news is that all my hard work is paying off - Quake3 is
> getting close to 50% faster than when I started working on it. At
> least on my machine :-) (600MHz PIII, Rage 128 Pro)
> I`ll be running a full suite of tests before I commit my new state
> management code, so that will probably be tomorrow (Wednesday). Just want
> to make sure I haven`t missed something in my reorganization.
> -- Gareth