From: teunis <te...@co...> - 2000-01-30 01:22:40
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My mouse doesn't work. Driver boots up fine, but mouse can't move. Any reason? I just did a fresh CVS grab from std. dri/3dfx tree :) G'day, eh? :) - Teunis |
From: Daryll S. <da...@pr...> - 2000-01-30 01:31:15
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On Sat, Jan 29, 2000 at 06:29:31PM -0700, teunis wrote: > My mouse doesn't work. Driver boots up fine, but mouse can't move. > > Any reason? I just did a fresh CVS grab from std. dri/3dfx tree :) > > G'day, eh? :) > - Teunis Sounds like you didn't rebuild the device driver to handle the silken mouse problem. Have you rebuilt since 3.9.17 was incorporated? - |Daryll |
From: teunis <te...@co...> - 2000-02-01 10:01:54
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On Sat, 29 Jan 2000, Daryll Strauss wrote: > On Sat, Jan 29, 2000 at 06:29:31PM -0700, teunis wrote: > > My mouse doesn't work. Driver boots up fine, but mouse can't move. > > > > Any reason? I just did a fresh CVS grab from std. dri/3dfx tree :) > > > > G'day, eh? :) > > - Teunis > > Sounds like you didn't rebuild the device driver to handle the silken > mouse problem. Have you rebuilt since 3.9.17 was incorporated? Okay, I updated on friday, saturday, sunday and rebuilt completely every time. (make World takes a -long- time). I had compile problems as I posted. I've rebuilt the tdfx.o module as well.. I'll check again... Nope. The only change I've made is to enable "#define HasGlide YES" in host.def as per your email instructions... and libGLcore.a doesn't get compiled. Before that I had HasGlide not in there and it compiled (Friday morning) and no mouse. That's it. G'day, eh? :) - Teunis |