From: Michael K Vance <briareos@lo...> - 2000-10-28 18:51:09
> That would be great. I'd expect that the intros just repeatedly
The test program is just for the mode switching... the intro thing
appears to be a different issue. I've added all the video related
commands I see executing on SoF, but the demo itself seems to work fine.
I'm going to see if any GL calls are being executed somehow between
> draw a large textured quad, then SwapBuffers. Is there more involved
> in playing those animations?
Yes, much more. The Activision logo is an actual model, and the men and
tank are just quads. The Raven logo is a hundred+ polys, and the SoF
logo is quite a bit, especially with the bullet holes in it. So it's not
just a trivial quad...
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