#411 MGA normals and fog broken, like R128

Rendering Error
open
nobody
MGA OpenGL (56)
5
2002-03-08
2002-03-08
Joesph Krahn
No

Question: Does anyone read these bugs???

Using an MGA-550 with the mga-133_143 driver from
Matrox, I see errors similar to those in R128 DRI.
Surface normals scaling is bad, so that shading
and highlights of solids is broken. This is
visible in TuxRacer: the penguin is saturated solid
white from specular highlight.

Fog for lines is also broken, but only if line_smooth
is enabled. Fog for solid is always broken.

These may relate to the type of projection matrix used.

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