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#391 Radeon texture corruption

Rendering Error
open
nobody
ATI OpenGL (71)
5
2001-10-14
2001-10-14
Vedran Rodic
No

AGP Radeon 32MB SDR.

I'm running XFree86 at 1600x1200 depth 24. When I run
quake3 or unreal tournament (or any other OpenGL
game), I see some corrupted textures. They don't
resemble the original textures at all.

I'm running XFree86 4.1.0 and gatos ati.2 drivers on a
2.4.10-ac12 kernel.

Problem exists with XFree86 drivers and latest XFree
CVS, and other kernels too. I don't see the bug at
1600x1200 depth 16, or lower depth 24 resolutions.

Can somebody reproduce this?

Discussion

  • Vedran Rodic
    Vedran Rodic
    2001-10-16

    Logged In: YES
    user_id=32553

    I forgot to specify that I'm running XFree86 2D dekstop at
    1600x1200. Textures are corrupted in fullscreen OpenGL no
    matter what resolution I use (i'm testing at 800x600 and
    1024x768).