Whenever a program tries to utilize gamma correction
while using DRI, the colormap shifts randomly. There
seem to be biases in the color shifts; black usually
shifts to magenta, white shifts to green.
I'm sure that this is a DRI problem vs. an application
problem because I've seen this happen to BZFlag,
Descent 3 (demo), MindRover (demo), and Heavy Gear II
My box has an Intel 810E (integrated) on a stock Intel
motherboard, if that matters.
Thx for your prompt attention.