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When using glutBitmapCharacter/glRasterPos2f color
specification swaps red with blue, i.e.
is red and
I can send the code if required.
Please checkout the new code in xc/xc/extras/Mesa/src/FX and xc/lib/GL/mesa/src/drv/tdfx. This should fix your problem with bitmap drawing colors being wrong. Let me know if it does and I\'ll close this bug.